XPJavelin
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Everything posted by XPJavelin
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B733_Cockpit_glass.png is the file. There was a new art version at a moment in time. My modification (black sun visors) in the IXEG corner is also outdated as it is based on the old version of this file.
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Hi, I had that at the beginning of XP11, when I tried to use the at-the-time XP10 livrery into the XP11 version of the IXEG 737. It's because you are using a livrery (or the whole object folder) with the old version of the cockpit decals/reflexions picture (PNG).
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Version 3.4 is ready on my computer. I'll upload it in the next days. Includes flight controls check and more complex cabin crew behaviour. Speedy Copilot_3.pdf
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[blocks_off 7373 First Officer] - Released
XPJavelin replied to blocks_off's topic in General Discussion
Yes, that's the power of X-Plane ! -
[blocks_off 7373 First Officer] - Released
XPJavelin replied to blocks_off's topic in General Discussion
Thank you for your remarks, on the manual. You know ;-) Congratulations for your work. Looks like my speedy copilot ;-) but having browsed your code, I see that the philosophy is not exactly the same. With your solution, you launch some flows from the menu, some other from flightdeck actions, if I am not mistaken, while I only use the menu entries for options and do more use of flight deck triggers, I think. It's up to personnal taste ;-) I like your well written manual. Did you know I further developped SpeedyCopilot for the Airbus 320 ? ;-) It's just released ! -
Now, the little browser for the FFA320 has landed !
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version 3.3 - removed some bugs, I consider it as final. :-)
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I have uploaded the stable version 3.15 ! I had time to test it tonight, find & repair some bugs, both severe and minors. I am confident I have reached a stable state (without severe bug) with nice features now. Therefore, from now on, I will reduce the updates rate ! From version 1 to version 3, I have implemented various ideas thanks to feedback from users (Jean Joubert , Carl) . With this fully operational version 3.15, it's time to freeze the features1. Hope you'll like it. 1Of course, if any user finds a bug, I can certainly publish code revisions as I am fully open to comments.
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I have uploaded the version 3.1 ! I had time to test it tonight, find & repair some bugs, both severe and minors. I am confident I have reached a stable state (without severe bug) with nice features now. Therefore, from now on, I will reduce the updates rate ! From version 1 to version 3, I have implemented various idea from users. With this fully operational version 3.1, it's time to freeze the features1. 1Of course, if any user finds a bug, I can certainly publish code revisions as I am fully open to comments.
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I wanted to trigger the various procedures with logical actions. Just pursue your actions of captain and pilot flying exactly as described in the FCOM.. :-) that should trigger the first officer ! Or check the documentation. Also during last week end, the download has been corrected and updated to version 3. I suggest you do a full download again for v3.0. (I might upload version 3.1 soon with bug fixes as I have more tests to do, and then you will only have to download the small lua script update) . Thank you for your interest Speedy Copilot_3.pdf
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During last week end, the download has been corrected and updated to version 3. I suggest you do a full download again for v3.0. (I might upload version 3.1 soon with bug fixes as I have more tests to do, and then you will only have to download the small lua script update) . Now it is possible to set copilot options like flaps settings for landing. It is now possible to set them in the xplane menu. Also, we have now slowed down the copilot for various procedures at some steps, using os.clock without totally removing simplicity in the mean time... :-) Change log * v 3 : Copilot works in a more realistic way, with delays between actions. * v 3 : Options are now changed in X-Plane menu → Fly with Lua entry, instead of cockpit knobs. * v 3 : New option : user can deactivate flaps and gear by F/O. Speedy Copilot_3.pdf
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I am looking for something simple in my code. It was very convenient to read the FCOM and just translate in a few command lines, in a very straighforward way. I am not sure I am ready to sacrifice simplicity for human delay of actions. I like that way of doing however. I will think about it. In the mean time, I was thinking of implementing a GUI menu to set options (F30 of F40, with or without APU...)
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The first thing I can say reviewing your code,you're not lazy !
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thanks @jfjoubert,I will investigate your work, in the mean time, I was working on a revision of my script to include after landing flow with and without APU. I also added altitude constraint for flaps retraction, compatible with the go around triggers, and runway Entry procedure is triggered by left inboard landing light instead of left outboard. Both as suggested by @blocks_off
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Mmm Well said.
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NOTE : to declutter the code you can transform if os.clock() > r_trigger_start_time +1 then w_acft_flap = 0.5 end into if os.clock() > r_trigger_start_time +1 then w_acft_flap = 0.5 end
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So we have a winner here
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Ok, I see that... It's clever
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Hello ! I am very sorry, but I am still not able to view the file in my browser, while I have no problem to watch other media usually... Thank you, however,for taking part in this discussion.
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Hi ahah !;D I like the randomness idea too. I found a way to pausing a LUA script but it was pausing the whole simulator (simulator freeze, waiting for the Lua with os.clock function to be finished) , therefore, not interesting at all. We cannot pause the whole aircraft while flying,it would looks like a giant stutter ! When you use this function, are your sure,that you don't produce that giant stutter ? (I rejected that method). My attempt used a function calling sleep(1) for a pause of 1second : function sleep(n) local t = os.clock() while os.clock() - t <= n do -- nothing end end -- function sleep is dissused because it pauses the whole simulator ! I have investigated the Internet and found the function pause was not available in Lua (except maybe with the last version of it). Not sure it should clutter the code extremely : if you write the code into a function and call it - like sleep(1) - , it is a one-liner ! If you find an elegant solution, you are very welcome to share it here. (And just as a reminder the current version is still 2.15, change log attached.) Speedy Copilot_2.pdf
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I don't think there will be a problem, really, it is just that I did not tested it and can't say it will work. ;-)
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The after landing trigger was SPOILERS DOWN and, per FCOM, I prefer the F/O to handle the strobe switch on his side. However, it is perfectly understandable that you want to change your triggers to your liking and your own logic. You are very welcome to do that. Nice idea ! With Speedy Copilot 2.15, engine start switches are manually activated by you, for the start procedure. Then ,during after start flows (and in approach,later), tjeF/O switches them to CONTINUOUS. I just tested that,and it worked perfectly on my computer. Did you erase the previous versions of the script before copying the last version ? Also, close and restart X-Plane for and after the installation to erase any global variable values. I did not change the trigger in version 2.15 following your suggestion, because I made several tests with the current state of triggers for the after takeoff flow to ensure they are robust as is. The triggers are sensitive, because it has to work both for take off and go around. I remember fine tuning those takeoff triggers and it is not clear to me (without doing a series of tests) if the after takeoff sequence would keep safe and operationnal with your modification, but I hope so. So I reserve this modification for later so far. In the mean time, you are very welcome to modify the script on your computer of course. I welcome your ideas and suggestions. Thank you for your interest.