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Sethos

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  1. The GizmoLog is just full of this line "debug: 731.415: No license for: (SilverLiningV4.Clouds)", it just keeps spamming that line over and over again.
  2. Yeah, getting that too. The license box will not stay closed, just keeps opening.
  3. Okay, seems to be working now. Installing as we speak.
  4. Yeah, download link not working, it's just plain text.
  5. Alright thanks, appreciate the reply.
  6. How does RealScenery fit within these new activation policies, are they still expiring and requires additional purchases to re-activate or will they also become unlimited and manual activation?
  7. They just announced an update to their activation system. Maybe they had to get that change announced and out the door, before this update was released.
  8. Might be a stupid question but couldn't you somehow force-render the clouds then, beyond the reported visibility range, to close that gap then? At least make it an extended option? And I'll mess around with the blending option.
  9. So I made a quick impressions thread over on Reddit's Flight Sim sub. Cameron suggest I brought up these issues here. My first issue is; it doesn't seem to be able to render to-the-horizon? I've been using badbadweather.com to find some nice METARs to test with. Especially the thunderstorm section has been of interest. However, ever single METAR I've tested, I have yet to see the clouds actually reaching the horizon. I'm still only seeing a circle; https://gfycat.com/DismalLividDeinonychus Then I realised, the cloud coverage slider wasn't actually the range of the clouds but rather the density? Default settings; https://gfycat.com/LargeBackDodobird Max settings; https://gfycat.com/MistyOrneryGoral Still circle rendering in both instances. Question is; how it's supposed to work or an issue on my end? Second issue; Seeing quite a few ground shadows through my clouds. It's not always there but it happens often enough for me to notice it; https://abload.de/img/1s4ulu.jpg -- It's also visible in the "Default settings" GFY above, on the initial picture. Third issue; Fog still seems to magically disappear / re-appear as you de- and ascend. It obviously should fade away as you get above it but the ground obviously shouldn't be visible underneath? I assume it has to actually connect to the clouds above or something like that, so there's no "magical" layer in between. https://gfycat.com/JollyPhonyHeifer Running X-Plane 11 beta 2 with a lot of scenery but plugin and addon wise, it's very barebone, here's my log; https://www.dropbox.com/s/m40lztpb4c0fvi0/Log.txt?dl=0 -- Also running latest RWC with default settings, grabbing X-Plane 11's real weather settings. Hope to get some clarification, maybe some of it is tied to X-Plane 11, perhaps even something on my end. Cloud models look great and I'm seeing a lot of potential, above mentioned problem aside
  10. We're getting it Monday, right Cameron? Cameron pls
  11. Oh okay, that's good to hear. Thanks for the quick answers. I shall withdraw and await the release of SMP4 this weekend ... it's this weekend, right Cameron? right?
  12. That sounds great. It's not a showstopper by any means but a bit of tweaking would be nice. But, LR might indeed be changing it. Seems like a general mention from a lot of users. The way you worded that last part about RC for X-Plane 11, will your initial release will be X-Plane 10 only? or will the release be compatible with both, with the footnote that the X-Plane 11 version isn't final? I certainly wouldn't mind trying it out on an 'early access / paid beta' sort-of stage.
  13. Guess we'll just have to wait. Has X-Plane's own engine been improved? I remember it had some weird turbulence responses in X-Plane 10.
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