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Sethos's Achievements
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The GizmoLog is just full of this line "debug: 731.415: No license for: (SilverLiningV4.Clouds)", it just keeps spamming that line over and over again.
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Yeah, getting that too. The license box will not stay closed, just keeps opening.
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Okay, seems to be working now. Installing as we speak.
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Yeah, download link not working, it's just plain text.
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Aaaaand it's out
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Alright thanks, appreciate the reply.
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How does RealScenery fit within these new activation policies, are they still expiring and requires additional purchases to re-activate or will they also become unlimited and manual activation?
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They just announced an update to their activation system. Maybe they had to get that change announced and out the door, before this update was released.
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Shadows seen through clouds, no horizon rendering and fog issues
Sethos replied to Sethos's topic in SkyMaxx Pro v4
Might be a stupid question but couldn't you somehow force-render the clouds then, beyond the reported visibility range, to close that gap then? At least make it an extended option? And I'll mess around with the blending option. -
So I made a quick impressions thread over on Reddit's Flight Sim sub. Cameron suggest I brought up these issues here. My first issue is; it doesn't seem to be able to render to-the-horizon? I've been using badbadweather.com to find some nice METARs to test with. Especially the thunderstorm section has been of interest. However, ever single METAR I've tested, I have yet to see the clouds actually reaching the horizon. I'm still only seeing a circle; https://gfycat.com/DismalLividDeinonychus Then I realised, the cloud coverage slider wasn't actually the range of the clouds but rather the density? Default settings; https://gfycat.com/LargeBackDodobird Max settings; https://gfycat.com/MistyOrneryGoral Still circle rendering in both instances. Question is; how it's supposed to work or an issue on my end? Second issue; Seeing quite a few ground shadows through my clouds. It's not always there but it happens often enough for me to notice it; https://abload.de/img/1s4ulu.jpg -- It's also visible in the "Default settings" GFY above, on the initial picture. Third issue; Fog still seems to magically disappear / re-appear as you de- and ascend. It obviously should fade away as you get above it but the ground obviously shouldn't be visible underneath? I assume it has to actually connect to the clouds above or something like that, so there's no "magical" layer in between. https://gfycat.com/JollyPhonyHeifer Running X-Plane 11 beta 2 with a lot of scenery but plugin and addon wise, it's very barebone, here's my log; https://www.dropbox.com/s/m40lztpb4c0fvi0/Log.txt?dl=0 -- Also running latest RWC with default settings, grabbing X-Plane 11's real weather settings. Hope to get some clarification, maybe some of it is tied to X-Plane 11, perhaps even something on my end. Cloud models look great and I'm seeing a lot of potential, above mentioned problem aside
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SkyMaxx Pro v4 Previews - December 4th, 2016!
Sethos replied to Cameron's topic in General Discussion
We're getting it Monday, right Cameron? Cameron pls -
Oh okay, that's good to hear. Thanks for the quick answers. I shall withdraw and await the release of SMP4 this weekend ... it's this weekend, right Cameron? right?
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That sounds great. It's not a showstopper by any means but a bit of tweaking would be nice. But, LR might indeed be changing it. Seems like a general mention from a lot of users. The way you worded that last part about RC for X-Plane 11, will your initial release will be X-Plane 10 only? or will the release be compatible with both, with the footnote that the X-Plane 11 version isn't final? I certainly wouldn't mind trying it out on an 'early access / paid beta' sort-of stage.
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Guess we'll just have to wait. Has X-Plane's own engine been improved? I remember it had some weird turbulence responses in X-Plane 10.
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Wait, really? Dammit.