So I made a quick impressions thread over on Reddit's Flight Sim sub. Cameron suggest I brought up these issues here.
My first issue is; it doesn't seem to be able to render to-the-horizon? I've been using badbadweather.com to find some nice METARs to test with. Especially the thunderstorm section has been of interest. However, ever single METAR I've tested, I have yet to see the clouds actually reaching the horizon. I'm still only seeing a circle; https://gfycat.com/DismalLividDeinonychus
Then I realised, the cloud coverage slider wasn't actually the range of the clouds but rather the density?
Default settings; https://gfycat.com/LargeBackDodobird
Max settings; https://gfycat.com/MistyOrneryGoral
Still circle rendering in both instances. Question is; how it's supposed to work or an issue on my end?
Second issue; Seeing quite a few ground shadows through my clouds. It's not always there but it happens often enough for me to notice it; https://abload.de/img/1s4ulu.jpg -- It's also visible in the "Default settings" GFY above, on the initial picture.
Third issue; Fog still seems to magically disappear / re-appear as you de- and ascend. It obviously should fade away as you get above it but the ground obviously shouldn't be visible underneath? I assume it has to actually connect to the clouds above or something like that, so there's no "magical" layer in between. https://gfycat.com/JollyPhonyHeifer
Running X-Plane 11 beta 2 with a lot of scenery but plugin and addon wise, it's very barebone, here's my log; https://www.dropbox.com/s/m40lztpb4c0fvi0/Log.txt?dl=0 -- Also running latest RWC with default settings, grabbing X-Plane 11's real weather settings.
Hope to get some clarification, maybe some of it is tied to X-Plane 11, perhaps even something on my end. Cloud models look great and I'm seeing a lot of potential, above mentioned problem aside