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Showing content with the highest reputation since 04/16/2022 in Files

  1. Version 1.0.0


    Jet Edge now operates Challenger 605s as part of their branded fleet. Jet Edge is based in Southern California and was bought in 2022 by Vista. This is in no way affiliated with Jet Edge and is offered for free for community enjoyment only. Please do not modify and redistribute without permission.
    5 points
  2. Version 1.0.0


    N670BP is a Challenger 605 presented here for the Hot Start Challenger 650. Please do not modify and redistribute without permission.
    3 points
  3. Version 1.0.0


    Fictional - AirShare only operates Challenger 300s but here's their livery on the Challenger 650. This is in no way affiliated with AirShare. Please do not modify and redistribute without permission.
    3 points
  4. Version 1.0.0


    N908WS is a fictional Challenger 650 paint loosely inspired by several existing Challengers and Globals. Please do not modify and redistribute without permission.
    2 points
  5. Version 1.0.0


    Hello everyone, here is the livery of the executive Qatar Cl60. Enjoy!!
    2 points
  6. Version 1.0.0


    French registered Challenger 650
    1 point
  7. Version 1.0.0


    Airline ICAO - FAM Callsign EU- Mexican Air Force Callsign ES- Fuerza Aerea Mexicana or FAM Enjoy!!!
    1 point
  8. Version 1.0.0


    This specific aircraft is owned by European Flight Academy and is used for the training of student pilots who are currently in the proccess of obtaining all the licenses required to fly airliners. N832EF is a 2017 Cirrus SR20 G6, equipped with the Cirrus Perspective avionics suite and a lovely blue bird at the back. To install the livery, drag and drop the folder called: 'EFA Lufthansa N832EF' into X-Plane 11/Aircraft/X-Aviation/TorqueSim SR20/liveries. NOTE: Please do not change the registration in the livery manager as this can do some magic ending up with a broken livery. I love making all this stuff for free and will happily continue doing so, but if you feel like buying me a coffee, you can do so here: https://paypal.me/notgmcm?country.x=NL&locale.x=nl_NL
    1 point
  9. Version 1.0.0


    Based loosely off of the real world G-LCDH but with my own flair! Presented with a fictional registration (M-DPRF) as she is based in the Isle of Man but you are free to change the airframe registration to your preference in the Hot Start Airframe Manager. Features: Beautiful custom PBR metallic effect Adjusted AO layers Colour-adjusted exterior labels Custom antenna colours Not to be distributed or copied without explicit permission.
    1 point
  10. Version 1.0.0


    Hello, I present to you the livery of the Danish Air Force. Enjoy!!!
    1 point
  11. Version 1.0.0


    About This File This is a repaint of a RCAF Challenger 650 for the excellent HotStart 650. More information on the real life aircraft can be read here http://www.rcaf-arc.forces.gc.ca/en/aircraft-current/cc-144.page To install, place the RCAF folder into \X-Plane 11\Aircraft\X-Aviation\CL650\liveries Thank you for downloading Paul Edwards
    1 point
  12. Version 2.2.0


    This is a 3D model of the Challenger 650 for use when flying in online networks like VATSIM. This will be visible for multiplayer traffic flying type code CL60. Downloading and Installation Instructions: Download and then extract the CL60 folder into your pilot client CSL folder (X-Plane 11/Resources/plugins/xPilot/Resources/CSL/Bluebell/ for default installs) to see this model. This model includes lights (Nav, Beacon, Landing), retractable gear, and rotating engines. There are also animated Flaps, Spoilers, Speedbrakes, and Taxi Lights, but there appears to be some dataref issues (these don't appear to animate in the sim). Hopefully we can have HotStart resolve with future updates! I do hope that we see a proper CSL done by Hot Start and the goal wasn't to replace that, but in the meantime I hope the community can enjoy this work! This model uses some parts from the XCSL C750, which were shared with permission. Please do not resell this work. Thank you!
    1 point
  13. Version 1.0.0


    This is a repaint of a RCAF Challenger 650 for the excellent HotStart 650. More infromation on the real life aircraft can be read here http://www.rcaf-arc.forces.gc.ca/en/aircraft-current/cc-144.page To install, place the RCAF folder into \X-Plane 11\Aircraft\X-Aviation\CL650\liveries Thank you for downloading Paul Edwards
    1 point
  14. Version 1.0.0


    I tried to create a livery of the Swiss Air-Rescue REGA jet HB-JWA as good as possible. It's not 100% accurate. But i hope you enjoy it and wish you smooth flights.
    1 point
  15. Version 0.0.2


    Challenger 650 from REGA - Swiss Air Ambulance STILL A WORK IN PROGRES!
    1 point
  16. Version 1.1


    Fictional livery utilizing stripe variation from the NetJets livery. Landing gear arms have also been repainted in gun metal grey rather than the blue.
    1 point
  17. Version 1.0.0


    Repaint based on T-752 Swiss Air Force Challenger 604.
    1 point
  18. Version 2.3.0


    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 125th, 2020) If you want to support P.180 Avanti development, please donate here: PAYPAL v2.3.0 Main Features Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude. Terrain Radar operation via PFD/MFD buttons. Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB. Librain Support. See Change Log for more! If you don't have Gizmo already installed in your X-Plane copy, there is an version of Gizmo in the folder extra files. Put the Gizmo.plugin folder in you X-Plane 11/Resources/plugins folder. If you already have Gizmo, DO NOT SUBSTITUTE the existing one with this. MIGHT BREAK OTHER GIZMO ADDONS!!! If you find reflections too high, in the extra files folders are textures to change that. Copy the low reflections texture into the objects folder, and replace the existing one! v2.2.0.VR NOW VR COMPATIBLE with the help of SimVRLabs! OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
    1 point
  19. Version 1.0.0


    This package will replace the default instrument approach charts on the yoke with a selection of power and speed charts. The data is derived from the charts.pdf provided with the aircraft, speeds are based on Sea Level and 0 degrees celcius. Being a turbo-prop, the difference in most speeds are only a few knotts and makes a compromise for the limited chart space. To select the chart to be displayed, click on the 'charts' icon towards the bottom of the gizmo toolbar (the one that looks like line graphs). Includes: * Climb Power and ECS OFF Takeoff Power * Cruise Power and ECS ON Takeoff Power * Selection of Metric or Imperial weight Speed Charts
    1 point
  20. Version 1.20b


    ACF Mesh Tools for Linux, Windows and MacOsX ACF Mesh Tools allows you to edit and modify the plane's meshes from the ACF file. Be aware: those tools are not made to edit the OBJ8 files as they work only with the ACF file format. HOW ACF MESH TOOLS WORKS Let's take as example the default Laminar's Cessna 172, a great model very well done (aestetically and internally). We know that in Plane Maker the fuselage is made out of cross-sections: ...and those cross-sections creates a mesh: Those meshes, made out of cross-sections, are the ones that PlaneMaker uses as model for the plane and X-Plane uses for its physics calculations. Before v.8 that meshes were used as visual and physics model. Now, in most cases, this meshes are hidded from view and X-Planes uses a dedicated file, in OBJ8 proprietary format, for the visual rendering. Using the tool 'acf_mesh_extract', the meshes inside the ACF are saved in a standard Wavefront OBJ file, that can be edited with Blender or with any other software that supports the format. Once converted, the mesh can be modified: Then the edited mesh is converted back in ACF format, using 'acf_mesh_insert', and the resulting ACF file can be loaded in Plane Maker: Everything shown here was entirely done automatically with a conversion script. Except moving the points to alter the shape, no additional task has been done in Blender. I'm using Blender, but this method can be used with any 3D software. A PRACTICAL EXAMPLE This is a quick reshaping that I've done on the fuselage of B-377 Stratoscruser made by Kauffmann. I've found that the hidden fuselage doesn't match the shape of the plane model, the visual one, as we can see in Plane Maker and in the version imported in Blender: (the wireframe in black, the unselected one, is the OBJ8 mesh for this plane; the selected object is the fuselage mesh from the ACF file) After a quick reshaping, I've managed to make che ACF mesh match the shape of the OBJ8; then and I've reimported it back in the ACF file: Loading the resulting ACF file in PlaneMaker we see that the cross-sections have changed from this: to this: THE TOOLS In the zip file you'll get: acf_mesh_extract acf_mesh_insert Launch those commands without options to get an help page. acf_mesh_extract extracts all the meshes from the ACF file and converts them in a single (wavefront) OBJ file with multiple objects. You can import this file in any 3D software that supports the format, and alter the meshes as you wish. You can not delete or add points nor change in any way the topology; you are just limited to move points. You'll find that some objects, like the engine's nacelles, are not in their final position; that is because PM positions them with a translation value. You can not move those objects to their final positions, otherwise when you'll reimport them back in the ACF file, it won't work; You are allowed to delete objects that you don't need. Some objects, although they can be modified and reimported in the ACF file, once this one is opened in Plane Maker are reset to their original shape; this applies to those parts, such the wings, that are made out of airfoils. You can not alter the UV informations of the vertices, as they are used to store the ACF's topology informations and they are needed later to reinsert the meshes back in the original file. Make sure that your 3D sofware exports the UV informations, without altering them. acf_mesh_insert allows to reinsert the modified meshes back in the original ACF file. It can be used only with meshes converted with 'acf_mesh_extract'. You can not overwrite the original ACF file; this command will save the output in a different file. Your original ACF file is always preserved. Inserting the meshes does not alter in any way the informations of other parts present in the file. You don't need to reinsert all the meshes; you can insert only the ones you have modified. DEVELOPMENT This tools are under active development and their functionalities may change in the future. The primary development platform is Linux. Special thanks to @xraydelta1 for compiling the Mac version. Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts. X-Pilot's forum is the primary and sole forum for support, announcements and new releases. PLEASE DO NOT REDISTRIBUTE THIS TOOLS THROUGH OTHERS FORUMS OR PLATFORMS
    1 point
  21. Version 1.0.0


    This is an interior texture pack for the TorqueSim/RealSimGear Take Command! SR22 Series. This interior texture pack can be installed into any livery of your choice, just add the files included in the download (ex. SR22_INT_1.png) inside the livery of your choice's "objects" folder. Then that livery will have the customized interior! Livery painters: feel free to bundle these inside a livery you publish! This paint-kit/texture pack is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0 You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
    1 point
  22. Version 0.113


    Hello I made this LUA-script for randomly enable the built-in IXEG failures. The script enables the built-in IXEG failures + engine fire, engine failure and oil pumps. Have your QRH ready. Available failures by IXEG. The script activates when your GroundSpeed is higher then 40 knots. Settings: (edit the IXEG_Failures.lua) -- Here you set if the failures should be default enabled or disabled when your starting up X-Plane. -- Set true to enable failures, false to disable. Default is true. true and false have to be written with lowercase letters. EnableFailures_WizVar = true -- Mean time between failures (MTBF) is the predicted elapsed time between inherent failures of a system during operation. -- Default is MTBF_hours = 20.0. See further down for of a example of MTBF set to 10 hours. MTBF_hours = 20.0 -- Max simultaneous failures pr session -- Default is Max_Failures = 2 -- The highest numbers of failures is 27 -- setting above this can crash x-plane Max_Failures = 2 -- Set the level of failures you want. -- 1 = Minor failures, 2 = Minor and Major failures, 3 Minor, Major and Critical failures. FailureSeverity = 3 "ADVANCED OPTIONS" -- Set 'ImminentFailure' to 1 to enable the imminent failure option. When this option is enabled you can trigger a imminent failure with setting the SERVICE INTERPHONE to ON position on the overhead panel. -- The SERVICE INTERPHONE will switch back to OFF when a failure is triggered. -- The 'ImminentFailureMTBF' (in minutes) is the MTBF used when you enable the 'ImminentFailure' and set the SERVICE INTERPHONE to on. -- Default is 0. ImminentFailure = 0 -- Default is 5 (in minutes) ImminentFailureMTBF = 5 The Service Interphone switch How to enable or disable failures (for the session) with FlywithLua menu. MTBF: This graph shows a example how often you can expect a failure when you set the MTBF to 10 hours. Requirement: - You need FlyWithLua installed - XP10: http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/XP11: http://forums.x-plane.org/index.php?/files/file/35579-flywithlua-for-x-plane-11-and-10-windows-linux-mac-os-x-version/ - Tested on X-Plane 11 with Windows 10. Installation: - Simply place the script in [X-Plane]\Resources\plugins\FlyWithLua\Scripts Logging: Every failure is logged. You can find the logfile in your X-Plane root folder. The logfile is called IXEG_Failures.log Here is a sample of the logfile. Known bugs/limitations: - None. But please report if you find one Support: For support please visit: http://forums.x-pilot.com/forums/topic/11350-lua-script-randomly-enables-ixeg-failures/
    1 point
  23. Version 1.0.0


    Artic Airlink operated the flight connection Luleå – Oulu – Tromsø until May 2018. The line could no longer be operated, as the flight operator NextJet declared bankrupcy May 16. This was the end of one of the few direct connections in Artic Europe, linking the cities of Oulu (Finland), Luleå (Sweden) and Tromsø (Norway) without the need to transit via the countries capitals. With this livery you can continue to link directly the Northern parts of western Europe, with the original aircraft, the SAAB 340, the ideal aircraft for those regions. All logos and design elements were used according the fair use rules. Any comments are welcome. Wishing you pleasant flights and safe landings.
    1 point
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