Omar Masroor Posted October 1, 2015 Report Posted October 1, 2015 (edited) This is a game changer. Hello everyone. After many months of hard work, I am thrilled to unveil Southwest Florida Intl for X-Plane 10. In the screenshots below, catch a glimpse of one of the most detailed and beautiful sceneries ever created for X-Plane. Handling about eight million passengers a year, Southwest Florida Intl is the second busiest single-runway airport in the United States, and the 45th busiest in the United States overall. Key Features: 10 cm/pixel aerial orthoimagery covering the entire airport (approx. 8.41 sq. km)1 cm/pixel custom ground detail/markingsTrue-to-life pavement, not repetitive texturesNever-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiwaysBaked-in, ray-traced ambient occlusion on all major buildingsBaked-in, ray-traced night illumination on the airport terminal buildingSpecular reflections and all-HDR lighting (no hand-painted lighting)Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation dataDesigned using efficient modelling techniques and X-Plane 10-native methods for maximum performance without compromising on qualityAnimated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)Static aircraft as an optionAnimated and static ground vehiclesVolumetric grassRoad trafficCompatible with HD Mesh Scenery v3 by Andras Fabian Release Date: This scenery is not really a 'work in progress' any more, it has been completed and submitted to Aerosoft. That being said, a release date is not currently available. -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels -- Edited October 15, 2015 by Omar Masroor 3 Quote
Omar Masroor Posted October 1, 2015 Author Report Posted October 1, 2015 (edited) Edited October 15, 2015 by Omar Masroor 3 Quote
john82088 Posted October 2, 2015 Report Posted October 2, 2015 Very nice - I look forward to this purchase. Sent from my Nexus 6 using Tapatalk 1 Quote
Omar Masroor Posted November 8, 2015 Author Report Posted November 8, 2015 STATUS UPDATEHello, and thanks for the support! I am pleased to announce that Aerosoft hopes to release the scenery within a week (on Thursday, to be specific).I have fixed some bugs and made some improvements to the scenery since my first post. These changes include more than doubling the texture resolution of some airport structures and ground vehicles, and adding weathering to the terminal and surrounding airport buildings.Some of these changes are slightly visible in the updated screenshots below (click on each screenshot for full quality): 3 Quote
Omar Masroor Posted November 13, 2015 Author Report Posted November 13, 2015 STATUS UPDATE #2 Hello. I regret to inform that, due to a delay, the release of the scenery has been postponed to some time next week. However, the good news is that the Download version and the Steam version of the scenery will be released on the same day. I thank you for your patience regarding the release of this product. 1 Quote
Omar Masroor Posted November 20, 2015 Author Report Posted November 20, 2015 (edited) Now Available Aerosoft Online Shop: http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=13655&s_design=DEFAULT&shopfilter_category=Flight%20Simulation&s_language=english Steam Store: http://store.steampowered.com/app/339394/ simMarket: http://secure.simmarket.com/aerosoft-southwest-florida-international-airport-x-plane-10.phtml X-Plane.Org Software Store: http://store.x-plane.org/KRSW--Southwest-Florida-International-Airport-_p_436.html Edited November 21, 2015 by Omar Masroor 4 Quote
Cameron Posted November 20, 2015 Report Posted November 20, 2015 Really great looking stuff, Omar. Congrats on the release! 1 Quote
mmerelles Posted November 21, 2015 Report Posted November 21, 2015 this is simply impressive. congratulations! 1 Quote
poppet Posted November 21, 2015 Report Posted November 21, 2015 Very good Omar, great work, On Steam as well Excellent 1 Quote
john82088 Posted November 25, 2015 Report Posted November 25, 2015 I just purchased this airport from x-plane.org. How do I go about getting the static aircraft option? It did not come with the purchase. Thanks in advance for your help. John 1 Quote
Omar Masroor Posted November 26, 2015 Author Report Posted November 26, 2015 I just purchased this airport from x-plane.org. How do I go about getting the static aircraft option? It did not come with the purchase. Thanks in advance for your help. John Hi John, and thank you very much for your support. To enable static aircraft, please refer to post #2 in this topic: http://forum.aerosoft.com/index.php?/topic/101900-krsw-southwest-florida-x-plane10-no-static-aircraft/ Quote
Omar Masroor Posted November 26, 2015 Author Report Posted November 26, 2015 Would love to see a video! A video is now available: https://www.youtube.com/watch?v=n-K58aISrBk Quote
john82088 Posted November 26, 2015 Report Posted November 26, 2015 Thank you. I appreciate it. John 1 Quote
Omar Masroor Posted February 5, 2016 Author Report Posted February 5, 2016 Hi everyone, I have completed developing a free update to the KRSW scenery and it will be released by Aerosoft soon. Here are some of the improvements: All scenery objects will now display even when the Number of Objects in the Rendering Options is set to Default (you no longer need to set it to Extreme to see all the objects) Added taxiways G3, G5, G6, H, K and L Added the new fire station Click on the images below to see the improvements: Quote
Omar Masroor Posted February 5, 2016 Author Report Posted February 5, 2016 By default, Static Aircraft and Volumetric Grass are disabled in the scenery. Here are detailed instructions on how to enable them: 1. Quit X-Plane 2. Navigate to your X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ folder 3. Here you will find four folders, namely: Earth nav data Earth nav data.Base+Static Aircraft Earth nav data.Base+Static Aircraft+VolGrass Earth nav data.Base+VolGrass 4. Rename the Earth nav data folder to Earth nav data.Base 5. Choose one of the other three folders and rename it to Earth nav data (for example, if you want to enable both Static Aircraft and Volumetric Grass, rename Earth nav data.Base+Static Aircraft+VolGrass to Earth nav data). X-Plane only uses the folder that you name "Earth nav data". Note: Enabling Volumetric Grass may have a significant performance impact on some systems. Quote
Omar Masroor Posted February 5, 2016 Author Report Posted February 5, 2016 If you see a strange 'shadow' or 'waves' on the runway, follow these instructions to fix it: 1. Navigate to the folder X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ 2. Find the file 847.pol and rename it to 847BAK.pol 3. Download the 847.pol file attached to this post and place it in the X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ folder You will no longer see the runway grooves and the associated artifacts. If, however, you want to get the runway grooves back, simply reverse the above procedure. 847.pol Quote
Omar Masroor Posted June 6, 2016 Author Report Posted June 6, 2016 Check out my new project, Dallas/Fort Worth Intl, here: http://goo.gl/UEHdPQ Quote
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