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Blur problem hight altitude


falcon

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Hello, my name is Daniel and Im a new Xplane 10 user,


I have a trouble about visibility i see terrain blurred when Im hight altitude, I downloaded "HiRes Earth Orbit Textures" I change my setttings high but nothing.


I hope can you help me i can not enjoy fly with this problem, thanks


(sorry my english)


Here a picture 


4_zps370d4b9d.jpg


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Hello Falcon,

 

I consider myself new to XP also but I have a couple ideas to consider.

 

I believe the XP10 manual states the orbit textures do not take effect until 100,000 ft ?  If you havent, you may want to read the rendering options section as it has some good points to remember.

 

When making changes to your rendering options. Some items require a complete restart of XP for the changes to take effect.

 

Also, I have seen where a person was making changes to the rendering options but then would select the button on the bottom right that resets all rendering options to lower settings so the sim runs faster. They were selecting it out of habit and did not realize that all you should do is select the "X" at the top of the box or hit enter.

 

I am assuming you have a computer that will run XP on higher settings.

 

Jake

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Hello Flyinjake,

Thanks for your help, I tried costumized all setting I read another answers in another sites but i see there's no solutions for that.

I hope version 11 can "fix" that but is a shame for me; a xplane new user see that i can not enjoy flying a airline.

Cheers!

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It's still a 32BIT "effect" (They did that to save memory).

XP10 loads 6 DSF's simultaneously which as you can see is not enough to prevent this blur...however I guess (acording to some post that Ben wrote in his blog) in 10.30the number of the loaded DSF's together should be raised so that "issue" should not be exist anymore.

Edited by mtaxp
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  • 2 weeks later...

Confirmed for 10.30, but one will need a 64 bit machine and sufficient memory to get the real benefit of the additional DSF's.  Ben's blog also suggests that the resolution of the whole earth model will eventually be increased too.  This probably won't be Terragen or Outerra, but it will be wonderfully better than what we deal with above about 15k at present.

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That's a completely fair question.  I can't speak directly to the technical details, but clearly there's more than one way to skin a cat. (Apologies to cat persons...;) )  The technologies that Ben Supnik chose for X-Plane 10 likely places priorities for scenery rendering differently from what the FSX team chose.  Perhaps the advantages he and Austin were seeking will become more apparent later in the X-Plane 10 run.  Version 10.30 is still pretty young for the latest X-Plane installment.

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