uwespeed Posted March 12, 2014 Report Posted March 12, 2014 Regarding racetracks ... I did a (quite simple) model of Oschersleben in Germany as you can see in the video below. But I doubt it will be ok according to todays standards ... Nevertheless - enjoy the video 2 Quote
tonywob Posted March 12, 2014 Author Report Posted March 12, 2014 Beta 1 is currently uploading, and I've added a very draft "Quick Start Guide" available here The program should be easier to run on Windows now. Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 racetracks , golf courses , swimming pools etc.... wish it could be done easily would be much fun. I think GMaps will require authentication to download as google warehouse now needs authentication. Quote
blacky75 Posted March 13, 2014 Report Posted March 13, 2014 (edited) racetracks , golf courses , swimming pools etc.... wish it could be done easily would be much fun. I think GMaps will require authentication to download as google warehouse now needs authentication. I'd suggest, let's first get serious stuff done about all landclasses & houses... this 3D library once heavily filled in, would already be a very big improvement on global scenery. Racetracks, golf courses etc... are secondary I'd like to say :-) Edited March 13, 2014 by blacky75 Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 Agreed, Also, I've pulled the download from the site as since going live on x-plane.org's front page, hundreds of people downloaded the application not understanding what it does, and how to use it. So after receiving a few nasty emails, I've temporarily pulled the download. Also, I've made the decision to drop 32-Bit support, this shouldn't be an issue I hope. The application simply needs too much memory to process files, and the 2GB limit in 32-Bit Java is too little. I think the best thing to do is simply aim this at scenery developers and not normal users. Tony Quote
SouthPawPaul Posted March 13, 2014 Report Posted March 13, 2014 Nasty emails? Some people really need to get a grip. I'm sure I don't need to remind you as plenty of people here have already done so, but you're doing absolutely sterling work, a game changer probably in my and many others opinions. Let the bad karma wash off you like water off a ducks back. Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 Nasty emails? Indeed, and people forget that I'm doing this for free and don't owe them anything. I made the same mistake in the past when I released by GTA map editor too early. So I think at this point it's better to make the beta private. Of course anyone who knows the basics of X-Plane scenery is welcome to use the beta, just let me know and I'll send you the latest beta Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 Ha ha I give up, I've uploaded the beta again to the website (I got another load of emails from people(developers??) wanting to test), but it will only be hosted there, I've dropped 32-bit support, and there is a big fat red warning that it's only for developers. Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 (edited) @Tony, What is different in the new Beta ? I downloaded and compiled Genf and I think got an error in Xplane (LOL that was on Hackintosh in the Office). I will it on my desktop now. Avsim is back. Edited March 13, 2014 by Ironmaiden Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 What is different in the new Beta ? I downloaded and compiled Genf and I think got an error in Xplane (LOL that was on Hackintosh in the Office). I will it on my desktop now. Read the changelog in the zipped folder, it has a detailed list. Yes, please let me know what the error was Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 Avsim is back. Just noticed as well, and it still runs really slowly, it's becoming increasingly harder to use Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 @Tony , Give me half an hour and I will revert back with the error. Yeah Avsim, I think the reason being too many ads needs to connect to the other servers. Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 (edited) @Tony, I removed Dalkan's buildings and using Genf compiled with the Beta no errors atm. Going to compile NL with the Beta. London pbf from bbbike gives errors. Edited March 13, 2014 by Ironmaiden Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 I didn't think Daikan had any scenery in Geneva, so it may be something else. Let me know if it comes up again Tony Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 I didn't think Daikan had any scenery in Geneva, so it may be something else. Let me know if it comes up again Tony Roger Captain, compiling NL right now. Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 London pbf from bbbike gives errors. Please paste the errors here, as I can't help if I don't know what the error is. I'm currently building France (have left it going for a few hours). It's about 40% through. The French data is quite evil to the generator, so if it generates successfully, then I'll take that as a new milestone Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 Please paste the errors here, as I can't help if I don't know what the error is. I'm currently building France (have left it going for a few hours). It's about 40% through. The French data is quite evil to the generator, so if it generates successfully, then I'll take that as a new milestone Great, Let me finish compiling NL and I will start with London, NL compiling may take a bit longer than the previous compile , as I have down clocked my CPU to 3.0 . Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 @Tony, (Netherlands ) ERROR - Not adding facade www.openstreetmap.org/way/43447356 with negative height/or height below 0.50 metres ERROR - Found self intersecting way for id #80647099, attempting repair ERROR - Invalid Height Tag ? for way http://openstreetmap.org/way/54082633 (London) ERROR - Invalid Building:Levels Tag b for way http://openstreetmap.org/way/244626313 INFO - Invalid colour #light grey for way http://openstreetmap.org/way/211547748 ERROR - Couldn't generate model 232081009 ERROR - Couldn't generate model 232081009 ERROR - Found self intersecting way for id #77401191, attempting repair ERROR - Clipping failed for 249793621 ERROR - Tile Tile: -1,51 was not created, DSFTool failed with an error.java.lang.RuntimeException: Tile Tile: -1,51 was not created, DSFTool failed with an error. Generation has stoppedat com.world2xplane.XPlane.DSFTile.writeFile(DSFTile.java:1868)at com.world2xplane.Parser.OSMProcess.buildScenery(OSMProcess.java:275)at com.world2xplane.Parser.OSMProcess.process(OSMProcess.java:177)at com.world2xplane.World2XPlane.run(World2XPlane.java:51)at com.world2xplane.GUI.Worker.run(Worker.java:69) Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 Thanks, the Netherlands error you can ignore, it's just bad data in OSM The London was is a problem, DSFTool again . I'll look into it, thanks Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 Thanks, the Netherlands error you can ignore, it's just bad data in OSM The London was is a problem, DSFTool again . I'll look into it, thanks Okie. Quote
tonywob Posted March 13, 2014 Author Report Posted March 13, 2014 The problem is too many trees in London (same problem which crashed France). I'm uploading a patch for it (lowered the density of trees), but the random rule is causing too many problems at the moment. It's a shame, as this is one of the things that makes the biggest difference to the scenery Quote
Ironmaiden Posted March 13, 2014 Report Posted March 13, 2014 where are you uploading the patch ? Quote
blacky75 Posted March 14, 2014 Report Posted March 14, 2014 Tell which part of the world u want, i ll put it asap on his blog so everyone can d/l it. Whole germany should be up by this we... 1 Quote
tonywob Posted March 14, 2014 Author Report Posted March 14, 2014 I think it was London, and it's fixed in the latest version on the website i.e 0.1.1 Beta 1. But,, London isn't too impressive, it's quite empty in OSM unfortunately. The German and French cities are miles ahead in comparison. So get contributing ;-) The problem in London was too many trees inside a random zone (I've emailed LR about it). I'm working on two solutions for it at the moment 1) Break the residential zone into smaller areas and use forests when the zone is empty (which will hugely reduce the number of object trees)2) Add a new rule to just place trees next to houses (I'm not sure when I'll get this done, as I probably won't get much done over the weekend). This will really improve areas where there are buildings but nobody has tagged any residential zones. Quote
PilotBalu Posted March 14, 2014 Report Posted March 14, 2014 well, it's better first to optimize the tool and then generate the whole world, there are some osm sceneries downloadable, also on my web site so if you are interested helping us, please make checks if all is built up well, make suggestions to improve, help us with objects... Quote
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