blacky75 Posted April 30, 2014 Report Posted April 30, 2014 (edited) guys guys guys.... fasten your seatbelt, it's going to be fast!!!! :-) ATTENTION THOUGH: IT IS NOT YET ONLINE, and will be when it's finished... when? When it's finished! :-) PLEASE, do NOT e-mail to have it :-) New GUI... First Tab... here i'm gonna render NL (netherlands, EU) 2nd tab... new: you now can chose your config.xml file... if you have any other configs around, it's nice :-)PLOY file... will help to now join the countries on the proper way. It SEEMS like the rough cuts are gone now on limits between rendered countries.So, let's start rendering, time stamp 22:50crazy, after (22:58) not even 8 minutes all 5 passes done so far... that was way slower before! And here, stunning stuff too. First tab again, teh Tiles are shown. It's going live! Red: not started, blue started, green done...and once a tile is done, the part of the country shines thrue... ok useless, but HEY, IT'S BEAUTIFUL! :-)And below, finished for NL.THe version before took me NL over 2 hours rendering. Now? (23:15)25 MINUTES!!! in the meantime I chatted around with tony, ... So, then Belgium.....(23:43)CRAZY, the 5 passes in less then 2 minutes!!!!This time, I setup 6 cores... so he gets 6 tiles at once!fast and surely....FINISHED!!!!!!!Time?(23:50) UNDER 8 MINUTES!!!! (20 on version before) I've flown from BE over to NL, and couldn't see any anomaly this time, so it looks like it works, the overlapping problem from country to country looks history. And now the biggest and hardest news: we have to wait up when it's done. When? When it's done.... Edited May 1, 2014 by blacky75 2 Quote
momix2000 Posted April 30, 2014 Report Posted April 30, 2014 AMAZING!!.. Cannot wait!!:-);-)... Tapatalk Quote
Souf Posted May 1, 2014 Report Posted May 1, 2014 Awesome!!! "ça promet" as we say in french!! 1 Quote
tonywob Posted May 1, 2014 Author Report Posted May 1, 2014 There is still lots to do in 0.4.0. The introduction of multithreading in 0.3.1 has caused lots of problems for a few people, so Blacky's testing so far is positive and shows I'm on the right track with the fixes. Quote
blacky75 Posted May 1, 2014 Report Posted May 1, 2014 Well, always keep in mind that the performance achieved is highly machine dependend. I'm lucky and was able to change my config just in time, regarding on what's up to W2XP :-) :-)- I use 'local storage' option on a RAMDRIVE,- I allocate 20Gb RAM to the app Now if it would be:- local storage on SSD- allocate only 4Gb... the result would have end another way (from the time duration of rendering only). Main issue for low RAM config, will be multithreading I guess. On 6 core-runs I had 12GbRAM peaks, on 4 cores 9Gb... so carefull. The GUI is really a nice addon! But again, the main pre-configuration will still remain in the config.xml. So its targetting more advanced users when it comes to specific needs... Thnks Tony to stay motivated, highly appreciated :-) :-) I'll try to support what I can when you have questions, not leaving it all up to tony... yesternight I encountered myself an issue, a very stupid one even, just to say it happens and will happen often :-)I've run NL without problems... now if you saw the time gap between end of NL rendering, and beginning of BE rendering in the above posts, was my fault ^^ On the second tab of W2XP, instead of pointing to the config file, I've put the pbf file into. Don't ask me why, maybe the night-time... but after sending a print to tony, he pointed me that mess out :-) SOOOO stupid error :-) I can only say: before asking help, read it all through, but sometimes another person, another look is needed ^^ ... I'd even add, don't do it over night ^^ lol 1 Quote
wim1976 Posted May 1, 2014 Report Posted May 1, 2014 Re:trucks and fire trucks placed on different spots. Not sure what you mean, if you are talking about the construction vehicles, then these are placed on building sites. Check the area in OSM, and you'll probably find they are building something there and it no longer matches the photo scenery you are using I have made some screenshots of the construction vehicles. It seems that the Netherlands is full of building activities everywhere I see flashing lights of the bulldozer. Checking OSM, and yes that are planned new residential area's. I see however that most places are still only planned with no building activity. Is it possible to turn the lights of from the bulldozer, because it looks odd at the moment. Quote
tonywob Posted May 1, 2014 Author Report Posted May 1, 2014 The only way to remove them is generate the scenery yourself and remove the rules inside resouces/config.xml for landuse=construction and amenity=parking. It does look pretty odd without photoscenery so they are best being disabled, and also there shouldn't be items on the road, this is a bug. Quote
SouthPawPaul Posted May 1, 2014 Report Posted May 1, 2014 Great job on the GUI work Blacky. Out of interest, what are you using to code it? Quote
tonywob Posted May 1, 2014 Author Report Posted May 1, 2014 (edited) Great job on the GUI work Blacky. Out of interest, what are you using to code it? I'm the only one working on World2XPlane and the GUI, blacky is doing the buildings and testing for me ;-) Edited May 1, 2014 by tonywob Quote
SouthPawPaul Posted May 1, 2014 Report Posted May 1, 2014 Very sorry Tony, I made the wrong assumption there. So let me try again Great job on the GUI work Tony. Out of interest, what are you using to code it? Quote
tonywob Posted May 1, 2014 Author Report Posted May 1, 2014 Sorry, forgot to answer your original question The entire application and GUI is coded in Java, and the front end and display are done using Java2D. 1 Quote
blacky75 Posted May 3, 2014 Report Posted May 3, 2014 (edited) If someone wants to test the sceneries created with pre-beta 0.4.0.... you're welcome to. I've rendered only a few european countries. Catch 'em here: http://simheaven.com...omWorld2Xplane/ (thnx to Simheaven for hosting those files!) Edited May 3, 2014 by blacky75 1 Quote
Daikan Posted May 3, 2014 Report Posted May 3, 2014 If someone wants to test the sceneries created with pre-beta 0.4.0.... you're welcome to. I've rendered only a few european countries. Catch 'em here: http://simheaven.com...omWorld2Xplane/ (thnx to Simheaven for hosting those files!) Thanks! One question: How recent is the OSM data (pbf) for those countries? Quote
blacky75 Posted May 3, 2014 Report Posted May 3, 2014 Autria: 19/4Belgium: 23/3France: 1/5Germany: 12/4Italy: 28/4Luxembourg: 30/4Netherlands: 27/4Switzerland: 2/5 warum? :-) Quote
crisk73 Posted May 3, 2014 Report Posted May 3, 2014 I've tested 0.4.0 sceneries taken from Simheaven, all are great but Germany which takes ages to load in the sim and it is also way way heavier in terms of performance than the other countries, even if for example France file is bigger.. any clues? Thanks guys for the awesome work. Quote
blacky75 Posted May 4, 2014 Report Posted May 4, 2014 Thnks criks73. Any bigger file means more data inside (sounds odd ^^).If you say it's heavier in performance: compared to what? Quote
tonywob Posted May 4, 2014 Author Report Posted May 4, 2014 I've tested 0.4.0 sceneries taken from Simheaven, all are great but Germany which takes ages to load in the sim and it is also way way heavier in terms of performance than the other countries, even if for example France file is bigger.. any clues? Thanks guys for the awesome work. The config used to generate this is generating absolutely everything, including fences, streetlights, individual trees, fire hydrants etc.. Since most of this information isn't in France, but is in Germany, this is likely the cause. I'll add two config files with the final version, one for HD scenery and one without (i.e. No lights, fences and little objects). This should help with loading times and give people an idea of how to configure things, etc.. Any bigger file means more data inside Not necessarily. France has far more buildings, this is true, but Germany, where populated, has more smaller details, e.g. Fences, indivudal trees, park benches etc. Germany also has better mapped zones, e.g. Residential and Industrial zones are clearly defined, but in France, this often isn't the case. 1 Quote
tonywob Posted May 4, 2014 Author Report Posted May 4, 2014 @czoog, care to share with us why you disliked my post Quote
crisk73 Posted May 4, 2014 Report Posted May 4, 2014 I'll add two config files with the final version, one for HD scenery and one without (i.e. No lights, fences and little objects). This should help with loading times and give people an idea of how to configure things, etc.. Great! Another good thing about the 0.4.0 i tried is that now the xp density settings work!! Quote
tonywob Posted May 4, 2014 Author Report Posted May 4, 2014 Great! Another good thing about the 0.4.0 i tried is that now the xp density settings work!! That's great. I'd say that I have no idea how it's working, as I haven't yet looked at this. But if it's working, then hey, who am I to complain 1 Quote
AeroPictor Posted May 4, 2014 Report Posted May 4, 2014 (edited) I tested after downloading France, Germany, Italy, Luxemburg, Netherlands and Switzerland and got an error message about missing item or more likely facades.I might redo the test later using another toll to decompress the files… Edited May 4, 2014 by kickremi Quote
Souf Posted May 5, 2014 Report Posted May 5, 2014 Hi, You also have to download worldwide Master library that enclose all needed objects. Let us know if it does well... Quote
AeroPictor Posted May 5, 2014 Report Posted May 5, 2014 The worldwide Master library was present for the test. At least the library that was inside the folder for the latest 0.4 sceneries. Might be a problem during decompression. Quote
blacky75 Posted May 5, 2014 Report Posted May 5, 2014 i might have made a mistake: you'll need to uncompress the wmm into a handmade subfolder (=wmm or anything....) into the 'custom scenery' Quote
Ironmaiden Posted May 5, 2014 Report Posted May 5, 2014 @Tony @Blacky @All I have used W2XP and generated the OSM scenery for India which still does not have enough data. But hey I wanted to try it out. This is with the HD config file. And It felt real nice in certain areas. I wanted to post the Sea link but I did not fly there which is 230 from VABB. Ran XPX on the laptop @1.6 Ghz as I did want to overheat it and all ran fine , reason being not much of buildings for India atm. The generation did take around 40-50 mins. No errors detected. The shots have been taken at Bombay VABB using real weather fetch and flywithlua. http://postimg.org/image/d322kigur/ http://postimg.org/image/ck9uk1ps1/ http://postimg.org/image/58h7bdj9r/ don't know how the pit zoomed in. Hope you all like it. Quote
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