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Posted

Hello All,

My name is Noah. I'm having an annoying issue that keeps occurring. I'm hoping you may be able to help me.

Whenever I go into X-P It works, but when I'm on the run way or ground, or anywhere all I see is black. I see trees, buildings and everything, but no grass , and part of a run way...I'm getting frustrated.

Someone told me that it may be a graphic compatibility issue, but I'm unsure.

Here's An Image of what pops up

post-11708-0-43345600-1371345205_thumb.p

 

 

Here's my log: 

 

log.txt for X-Plane 9.21rc2 X-Plane 92102 compiled on Sep 23 2008 18:46:55
 
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
 
If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!
 
Windows 6.2 (build 9200/2) 
CPU type: 586
Physical Memory: 3639541760
CPU 0: Intel® Pentium® CPU G860 @ 3.00GHz  Speed (mhz): 2993
CPU 0: Intel® Pentium® CPU G860 @ 3.00GHz  Speed (mhz): 2993
 
X-System folder:'C:\Users/Noah/Desktop/X-Plane 9/', case sensitive=0
 
Disabling VBOs for Intel hardware.
Disabling PBOs because VBOs are not available.  This probably means that VBOs are disabled for compatibility reasons.
OpenGL Vendor    : Intel
OpenGL Render    : Intel® HD Graphics
OpenGL Version   : 3.1.0 - Build 9.17.10.2932 (310)
OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex 
use_vsync1       : 0
use_vsync2       : 0
tex_clamp_avail  : 1
add_env_avail    : 1
combine_avail    : 1
dis_fog_avail    : 0
tex_comp_avail   : 1
vbo_avail        : 0
pbo_avail        : 0
vprog_avail      : 1 (1024)
fprog_avail      : 1 (1447/1447/1447/128)
automini_avail   : 1
aniso_avail      : 1
fsaa_avail       : 1
sprites_avail    : 1
depth_tex_avail  : 1
occlude_avail    : 1
shad_objs_avail  : 1
vshader_avail    : 1 (16/512/41/16/16/1024)
fshader_avail    : 1 (1024)
gshader_avail    : 0
buniform_avail   : 0
glsl_avail       : 1 (1.40 - Intel Build 9.17.10.2932)
framebuf_avail   : 1
sblend_avail     : 1
tex_float_avail  : 1
packed_stencil   : 1
threaded_avail   : 1
first-gen shaders: 0
max tex units    : 8 (16/8)
max iso filtering: 16.000000
max texture size : 8192
max point size   : 20.000000
CPU count        : 2
Fetching plugins for C:\Users\Noah\Desktop\X-Plane 9\Resources\plugins
 
Loaded: C:\Users\Noah\Desktop\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.
 
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/KSBD Demo Area/
  1 Custom Scenery/LOWI Demo Area/
  2 Custom Scenery/LOWI Demo overlay/
  3 Custom Scenery/LOWI Demo terrain/
  4 Custom Scenery/Mars Demo Area/
  5 Global Scenery/-global overlays-/
  6 Global Scenery/-global terrain-/
  7 Resources/default scenery/700 roads/
  8 Resources/default scenery/900 beaches/
  9 Resources/default scenery/900 europe objects/
 10 Resources/default scenery/900 forests/
 11 Resources/default scenery/900 red terrain/
 12 Resources/default scenery/900 roads/
 13 Resources/default scenery/900 us objects/
 14 Resources/default scenery/900 world object placeholders/
 15 Resources/default scenery/900 world terrain/
 16 Resources/default scenery/default apt dat/
 17 Resources/default scenery/sim objects/
 
Starting scenery shift at 0
DSF rotate time: 1 for 0 DSFs.
DSF load time: 1720740 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+41-074.dsf
DSF load time: 1096664 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+41-074.dsf
DSF load time: 378945 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+41-073.dsf
DSF load time: 1079393 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+41-073.dsf
DSF load time: 353607 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+41-072.dsf
DSF load time: 1017997 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+41-072.dsf
DSF load time: 429170 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+42-074.dsf
DSF load time: 3792033 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+42-074.dsf
DSF load time: 316858 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+42-073.dsf
DSF load time: 992187 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+42-073.dsf
DSF load time: 421617 for file Global Scenery/-global overlays-/Earth nav data/+40-080/+42-072.dsf
DSF load time: 1229918 for file Global Scenery/-global terrain-/Earth nav data/+40-080/+42-072.dsf
Preload time: 2137637.
Clean exit from threads.
 

 

Posted

It's very possible with that old of intel integrated graphics that you are having some form of compatibly issues. Your best bet on this one is to contact Laminar and double verify.

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