R-A-F Posted Friday at 11:46 AM Report Posted Friday at 11:46 AM Hello, before you blame Linux as the cause - I own dozens of payware model for XP12 including FlyJSim, ToLiss, Felis. Colimata, Airfoillabs, Rotate, Aerobask... all of them (and I mean ALL of them) run in VR without any issues on my Linux machine, but somehow this one - the most expensive of all of them refuses to even launch. X-Plane log complains about missing CL650_vrconfig.txt file, but I don't think that's the cause of the CTD, because for example Airfoillab's King Air also doesn't have on and runs just fine in VR. I will also add that the CL650 runs without any issues in "flat" (monitor) mode on the same machine. PC: i9 14900K, RTX 5090, 96GB DDR5 OS: Linux Arch 6.16.8, NVidia driver version 580.82.09 VR: Meta Quest 3, runs WiVRn (openxr/xrizer) Log.txt Quote
Pils Posted Saturday at 07:00 PM Report Posted Saturday at 07:00 PM I don’t use Linux (for XP) nor VR however the log shows a crash in the core sim itself. Something that needs to be brought up with Laminar Research directly. Quote
skiselkov Posted Saturday at 07:25 PM Report Posted Saturday at 07:25 PM What Pils said here. The sim itself is crapping its pants trying to load the model, long after our initialization is done and just waiting for the simulator to start rendering frames. Can you try loading into, say, the Cessna 172 and then loading the CL650 without exiting the sim? Alternatively, try loading in 2D and then switching into VR. Perhaps the X-Plane "VR hangar" is having issues. Quote
R-A-F Posted Sunday at 09:03 AM Author Report Posted Sunday at 09:03 AM 13 hours ago, skiselkov said: Alternatively, try loading in 2D and then switching into VR. Perhaps the X-Plane "VR hangar" is having issues. OK this helped. Starting the CL650 in 2D and then switching to VR once it's fully loaded works, and holy smokes it looks GOOD in VR! So, there's probably an issue with that "Virtual FBO/Hangar" thing. Is there a way to disable it and load the plane like a normal X-Plane model? And if not could developers maybe release an update that would allow people to bypass the "hangar" completely and load directly into the cockpit? Pardon me for being blunt, but I don't think resolving technical issues between the product and the environment it was design to run in (X-Plane) should be in any way a customers problem. The developers should work with Laminar Research to fix the issues, and if all of the other models work just fine but your isn't - maybe that's an indication there's something wrong with YOUR product and not X-Plane. Quote
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