Colin S Posted December 2, 2012 Report Posted December 2, 2012 Ok guys DDS is getting on my nerves. I try to edit one and I save it with gimp (the only program on the face of the planet capable of doing so) and it looks fine but it won't open in X-Plane. Also, being an orthoscenery developer, I use massive images. PNG files take up a CRAP LOAD of VRAM and slow down X-Plane a lot. I want to use DDS. How does one successfully convert images to DDS? This will make my scenery 100x better and if you aren't already familiarized with it check out CZBB, it's my best one. Cheers,Colin (ie Mr. Phrog) Quote
ryancz Posted December 2, 2012 Report Posted December 2, 2012 XGrinder.http://scenery.x-plane.com/tools.phpIt's in the pack that's first on the page Quote
Colin S Posted December 2, 2012 Author Report Posted December 2, 2012 XGrinder.http://scenery.x-plane.com/tools.phpIt's in the pack that's first on the pageAlright but will that let me convert DDS to PNG so I can actually edit them in CS5? Quote
chris k Posted December 2, 2012 Report Posted December 2, 2012 I try to edit one and I save it with gimp (the only program on the face of the planet capable of doing so) and it looks fine but it won't open in X-Plane. Also, being an orthoscenery developer, I use massive images. Egads! How should I say this: "Youre doing it wrong". You are not supposed to edit DDS files! http://developer.x-plane.com/2012/01/do-not-use-dds-as-an-editing-format/ Think of DDS as the "End Result" of your work. Do all your work in PNG, PSD, other formats,etc. Once you're 100% done, then convert/process your imagery into DDS (and remove the PNG files from your distribution .ZIP file). Think about it like the music Industry (back in the CD days). Music editors don't do their work in 2-track 16 bit 44Khz (i.e. CD-quality). They do it on 24-track 32-bit quality at 60Khz. Once the track is COMPLETE, then they "downsample" and "package up" the music onto a CD. Or even better, the Music industry doesn't work in MP3 as their format. That's just the end-product (as it's a lossy distribution format, just like DDS is). How does one successfully convert images to DDS XGrinder. Does all the X-Plane specific Gamma correction for you: http://developer.x-plane.com/tools/xptools/ - Just drag-and-drop the PNG images onto the Xgringer Window and Voila. DDS files appear in the same directory. Very Very easy. - CK. 1 Quote
chris k Posted December 2, 2012 Report Posted December 2, 2012 Note: you can keep BOTH the PNG and DDS files in the same directory. X-Plane 10 Automatically chooses the correct one depending on the user's [X] Compress Texture Settings. You also don't need to edit the "TEXTURE xxxxx.PNG" line in a POL file or any OBJ object. X-Plane simply ignores the file extension and searches for a .DDS (then PNG then BMP etc..) automatically. read: http://developer.x-plane.com/2012/11/dds-and-v10-what-does-it-do/http://developer.x-plane.com/2012/01/dds-revisited-in-x-plane-10/ - CK. 1 Quote
Colin S Posted December 2, 2012 Author Report Posted December 2, 2012 Note: you can keep BOTH the PNG and DDS files in the same directory. X-Plane 10 Automatically chooses the correct one depending on the user's [X] Compress Texture Settings. You also don't need to edit the "TEXTURE xxxxx.PNG" line in a POL file or any OBJ object. X-Plane simply ignores the file extension and searches for a .DDS (then PNG then BMP etc..) automatically. read: http://developer.x-plane.com/2012/11/dds-and-v10-what-does-it-do/http://developer.x-plane.com/2012/01/dds-revisited-in-x-plane-10/ - CK.Thank you so much I still don't know what kind of DDS to use when editing stuff :| but thank you, I'll use this info for my next project Quote
chris k Posted December 2, 2012 Report Posted December 2, 2012 I still don't know what kind of DDS to use when editing stuff Whatever you do - Don't say "Edit" and "DDS" in the same sentence....They don't belong together.! It's like saying "I still dont know what kind of jack hammer I should use to resurface the concrete sidewalk"; Basically, you don't "Edit" a fully dried, cured, and formed concrete sidewalk. You replace it with new wet concrete instead. - CK. Quote
Ryan M. Posted December 3, 2012 Report Posted December 3, 2012 Chris is right. You should change from .png to .dds when you're completely and totally satisfied with your work, because it's hard to change it after that. Quote
Schiphol010 Posted December 23, 2012 Report Posted December 23, 2012 XGrinder.http://scenery.x-plane.com/tools.phpIt's in the pack that's first on the page Actually, that is an older version from 2008. The current version of XGrinder is in the link chris k provided... I just found out myself a few weeks ago, so I understand the confusion Quote
Nicola_M Posted December 23, 2012 Report Posted December 23, 2012 (edited) Think about it like the music Industry (back in the CD days). Music editors don't do their work in 2-track 16 bit 44Khz (i.e. CD-quality). They do it on 24-track 32-bit quality at 60Khz. Once the track is COMPLETE, then they "downsample" and "package up" the music onto a CD. Or even better, the Music industry doesn't work in MP3 as their format. That's just the end-product (as it's a lossy distribution format, just like DDS is).Hmm. I use Reason 4.0 DAW which does the work with unlimited tracks at 44KHz. CD quality all the way, baby! Edited December 23, 2012 by Nicola_M Quote
P3R Posted December 23, 2012 Report Posted December 23, 2012 (edited) Hi I am using this for converting. It does batch converting too. A great free little prog that works on all platforms. http://sourceforge.net/projects/aorta/ Edited December 23, 2012 by P3R Quote
chris k Posted December 26, 2012 Report Posted December 26, 2012 Yep - Both use LibSquish to accomplish the task. Should yield very simmilar results. XGrinder does batching too. Just select 10-20 PNGs in your Windows Explorer/Fider, and drag and drop them onto thr Xgrinder window. Sit back, relax, 10 minutes later you *should* have 10-20 DDSes at DXT1 or DXT5 depending on alpha requirements. (You can override these in Xgrinder) Quote
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