chris k Posted July 19, 2012 Author Report Posted July 19, 2012 (edited) Beta 0.8:July 20, 2012- New tiles from Ropeless (11-3, 10-3)- 4 more hi-res tiles shrunk/cut/optimized. Another, oh lets say.. 3.5 Mb of VRAM. =)- Re-did the YSSY tower in LIT textures, shaded it, and added some beacon lighting. Looks great at night now.!- Adjusted the LOD on many field clutter objects, so they show up either earlier or later.- i.e white bollards down to 1.5km instead of 2.5k, white gables from 2.5k to 5.0k etc. This helps FPS/frame rates when further away from the ILS towers.Please let me know of any FPS issues when looking in certain direction (post screenshot & rendering settings), any too-detailed objects, VRAM limits, etc. (This is for you Ola) =)I have cut down pretty much everything I can think of/can do for now to optimize VRAM; short of sacrificing high-detail in areas that you *will* notice. =)Only a few tiles left to go! We're on track for release soon.- CK. Edited July 22, 2012 by chris k Quote
chris k Posted July 21, 2012 Author Report Posted July 21, 2012 (edited) Cough Cough.Grass at 103 FPS. XP10 For the win.-CK. Edited July 21, 2012 by chris k Quote
GrahamH Posted July 21, 2012 Report Posted July 21, 2012 I think you forgot a decimal somewhere in there Chris. That looks great! Quote
skyflyer Posted July 21, 2012 Report Posted July 21, 2012 Any better and you'll need a donate button...! - with grass like that we need a animated lawnmower - anyone??!Absolutely fabulous Chris 1 Quote
woweezowee Posted July 21, 2012 Report Posted July 21, 2012 Naturally, All the ortho imagery is completely new =).... Oct 2011 was when the Imagery was taken.Basically, as it stands right now, I have asked Mikx for permission to redistribute the 2 terminals and the tower ...I removed the old Sydney scenery for yours. But what about the skyscrapers of the town? You might be able to use them? Have you ever heard back from Mikx? Quote
chris k Posted July 21, 2012 Author Report Posted July 21, 2012 Nope. Never heard back.S'Okay - It's a staged approach. Once the Airport is done, I can then turn my attention to the CBD/Downtown Buildings. Those should be able to be dome with 100% existing facades, since I walk by all of them every day.Heh, I was bugging the wife one day saying "See that building? I have a facade that looks exactly like that.... and see that one? I can totally model that with the built in lib/US/urban_high objects..."She just looked at me strangely... =)- CK. Quote
Kieran Posted July 21, 2012 Report Posted July 21, 2012 I look across the harbour at those buildings every day. Quote
woweezowee Posted July 21, 2012 Report Posted July 21, 2012 (edited) and… what about the monorail? Been to Australia and Sydney in 2002 and very much enjoyed it. wow… that's 10 years ago now, crazy how fast the time flies. Edited July 21, 2012 by woweezowee Quote
Kieran Posted July 21, 2012 Report Posted July 21, 2012 Its moving. To Melbourne or Adelaide, or somewhere down there. ;( Quote
woweezowee Posted July 21, 2012 Report Posted July 21, 2012 oh I see, just read about it after your post. well… I keep remembering it. Quote
chris k Posted July 21, 2012 Author Report Posted July 21, 2012 (edited) YSSY Airport Beta 0.85Build July 21, 2012- Grass. Lots of it on runway/taxiway edges.- This is what I wanted to do for NZCH originally, instead of forest, but lacked the insight to do it.- Finished Billboard 3- Finished Billboard 1 (DRAFT)- Finished Yellow Edging DOM terminal- Notice the Grass? 3 types of Grass facades.- More Centrelines/Taxiway/markings- Yellow Edges and Yellow Bars/"Do not Drive Here Markings" Complete on 34L- Hrmmm, Did you notice the grass?- Couple extra vehicles midfield to add to clutter.- Did you notice that I'm growing my own grass? (chrisk style - facade instead of forest). =)- Fixing more lighting, adding spots where needed. HDR is looking fantastic now.Note: the Grass's AlphaChannel is still buggy... need to clean it up some more on the longer grass (stuff that is set back off the runway in the fields...) however, The close/dark stuff is finished.- CK. Edited July 22, 2012 by chris k Quote
Teddit Posted July 21, 2012 Report Posted July 21, 2012 Hey did anyone notice the detail of the grass. Wow!Bennett Quote
GrahamH Posted July 21, 2012 Report Posted July 21, 2012 Did you say something about grass? This scenery is looking more and more like FSDreamteam level scenery with every new beta. The attention to detail is exceptional. Quote
chris k Posted July 22, 2012 Author Report Posted July 22, 2012 (edited) -blink- Edited July 22, 2012 by chris k Quote
chris k Posted July 22, 2012 Author Report Posted July 22, 2012 (edited) A New Day Dawns.....The End game is nigh.- CK. Edited July 22, 2012 by chris k Quote
pmorris Posted July 22, 2012 Report Posted July 22, 2012 (edited) Neigh? So you've included Randwick Racecourse as well?Phil Edited July 22, 2012 by pmorris Quote
chris k Posted July 22, 2012 Author Report Posted July 22, 2012 Well, since i cant seem to edit any of my posts now. I suppose I'll have to include it! =)- CK. Quote
Student pilot Posted July 23, 2012 Report Posted July 23, 2012 Well it would be a useful landmark on approach to 25, that's the mane thing... Quote
chris k Posted July 23, 2012 Author Report Posted July 23, 2012 We'll see if I can crop something up!- CK. Quote
Student pilot Posted July 23, 2012 Report Posted July 23, 2012 Well since you've re-aligned the ILS transmitters, I notice that all my approaches are more stable. Quote
chris k Posted July 28, 2012 Author Report Posted July 28, 2012 (edited) .... aaaaaaaaaaaand...........it's released into he paddock and over the steeples! http://forums.x-plan...&showfile=16986My personal gratitude to each and every one of you who helped on this project. Let's let the reviews come in, and ensure we have a winner here. I'll be watching the responses for the next day in case something crops up at the last minute.Everybody breathe. In, out, In, out.- CK.Author's Notes:This Scenery took 5 Months of planning, editing, assembling, and a complete Team of like-minded dedicated people.I was very fortunate to have met and worked with an awesome and talented group of individuals on this project.My hats off to Ropeless, who was by far the most dedicated individual and "photoshopping-machine" on this project. =)Without his tireless work and encouragement, this project would have never gotten off the ground.This scenery is dedicated to the entire X-Plane Community. You know who you are =) Edited July 28, 2012 by chris k 1 Quote
Ropeless Posted July 29, 2012 Report Posted July 29, 2012 Thanks for the call out, Chris.I've always thought that the only difference between free and paid scenery should be the price and maybe development time. I also believe, that orthos can be great - but developers need to take time and care to work them in cleanly. I didn't have the tenacity to take on YSSY, despite the desire. I'm glad that I could contribute under your inspiring leadership.YSSY has been an amazing example of pulling together many resouces to weave an accurate, imersive model. I hope this project continues to mature, and if I can help then call on me. I'm very pleased to work with you.Kind regards,Barry 1 Quote
skyflyer Posted July 30, 2012 Report Posted July 30, 2012 Well said Dr Ropeless!Likewise, if you need a hand with another piece of magic, I'll help where I can.Regards and much thanksDan 1 Quote
Honnli Posted August 3, 2012 Report Posted August 3, 2012 Wow, wow, wow!! This is incredible! Looks so much better than the default concrete and grass! XDHats off to you, chris k, and everyone involved, in making it happen! Simply stunning! Nice work! Quote
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