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Roads Gone Wild


johnnymac

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Yes, thats obviously a bug (to be seen in many different pats of the world) in the new "road draping" engine. With XP10 (compared to XP9), the way roads are rendered changed drastically. Until XP10, the scenery needed to specify the road grid in full 3D (explicitly specifying the elevation of each node). With XP10, the scenery only needs to have the road network in 2D (like you see it on the map), and it "automagically" puts it over the landscape (which has a lot of advantages, like less data needed in the scenery, roads adapting to any elevation mesh, simpler handling for devs). This is the "road draping" algorithm. But, of course, like with any new tech, its not without its problems ... and the things you see on the screenshots are very likely an example of those problems.

To my knowledge, this issue is already on the bug list (as it was reported by different people, from different places already) and will be dealt with ... But as there are more pressing issues still to be fixed (well, the roads going haywire look ridiculous, yes, but at least they don't affect FPS or make the sim crash ;) ) , it will not happen immediately.

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