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IXEG V1.5 for X-Plane 12 - LED engine textures is wrong and weird arctifact at night


GusRodrigues
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X-plane 12
1862815529_B733-2023-09-1600_52_27.thumb.png.4610f72d807a10c088f7657b69039792.png

 

X-Plane 11
1456116055_B733-2023-09-168_46_38PM.thumb.png.33236a5c65b01d726975532646905da2.png

 

And this is the weird texture at night in the binder and pedestal.

1488571966_B733-2023-09-1622_11_04.thumb.png.9b105b27e1a8170ddd26211dfe618ff9.png

 

 

 

 

If any feedback is granted, I would say that the brightness of the analog pilots instrument is too intense, where you have to set it almost to minimum do handle the brightness. It could be related to HDR monitor and X-Plane HDR space, but yeah. I would describe like that.

But on general. wow. That sent me back to my MCC training done in a 733 Level-D sim (motion was disabled to reduce costs).

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Agree that's a bug, not sure its a bug with the IXEG just yet.   There are some tell-tale signs in your first screenshot that's its a hardware/driver type of bug...though the source we don't know .  Its not night texture bleeding or spilling light sources. 

Historically, these types of visual anomalies would be caused by either poor UV mapping (coincident UV coords), a normal map with black in the color channel,  or a LIT textures with an alpha channel in them, but in those cases,  the anomaly is generally consistent all the time.  I'd expect to see more reports from customers if it was a textural problem on our end.

I'd say start with checking your graphics drivers.  After that, try altering some graphics settings....it could be some type of "rendering mode" that's struggling....and please do post your hardware config here.

On my end, I'll double-check my LIT textures for alpha channels (not supposed to be there for LITs) and I'll check my normal maps for black pixels.

TK

 

Edited by tkyler
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