Bulva Posted May 31, 2023 Report Posted May 31, 2023 In general, the plane behaves impeccably in VR, apart from the use of rotary potentiometers (cockpit lights, load selector, etc) which are very sensitive when using VR controllers. So, after finishing IXEG 733 (which I am also very much looking forward to), can this aspect be improved in MU2 ??? Quote
tkyler Posted June 1, 2023 Report Posted June 1, 2023 4 hours ago, Bulva said: can this aspect be improved in MU2 Truth be told Bulva, I don't have a VR setup (used to, but not for a while)....BUT....will be getting a new one shortly, so yes, I do expect this aspect to be improved. I develop on a Mac and swapping back/forth to my Windows box is a bit of a pain atm, but I'm getting a KVM switch to make things more painless and this should make things much more palatable for developing for VR. -tk 2 Quote
Bulva Posted June 1, 2023 Author Report Posted June 1, 2023 The only glitch I've found and can't fix is the Aileron Trim knob - it's completely dead when using a VR controller (with a mouse in VR mode it's OK): Quote
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