tkyler Posted July 19, 2022 Report Posted July 19, 2022 (edited) RC1: Paint Kit includes 4 Photoshop files and *.fbx file of "paintable surfaces" for import into 3D programs for painting purposes only. 3D mesh is property of TOGA Sim and not to be used for anything other than personal livery painting and is not to be distributed or used for any other purpose. While the docs section for liveries are sparse at the moment, there is a brief graphical of what each exterior object contains. RC2: Fixed UVs for tip tank Fasteners. new *.fbx. All other files same as RC1. http://togasim.com/mu2docs/supplements/paint_kit.html TOGAsimMU-2_Paint_Kit_RC2.zip Edited July 20, 2022 by tkyler 1 1 Quote
CaptCrash Posted July 20, 2022 Report Posted July 20, 2022 Hi Tom, There appears to be an error in the unwrap, the screws and some associated hardware on external3 are collapsed to 1 pixel making them unselectable in substance painter for uv mapping, the screw heads could probably be overlayed on the other one also in that image for the fwd and aft screw heads Quote
tkyler Posted July 20, 2022 Author Report Posted July 20, 2022 (edited) 9 hours ago, CaptCrash said: There appears to be an error in the unwrap, the screws and some associated hardware on external3 are collapsed to 1 pixel making them unselectable in substance painter for uv mapping, the screw heads could probably be overlayed on the other one also in that image for the fwd and aft screw heads Thx Crash...those really piss me off. There is an insidious bug in Blender that I learned the very hard way...where if you have UV maps assigned to differing meshes and you join those meshes and the UV map names on those meshes don't match exactly, it "destroys" the UV layout of one of the meshes. I've been super careful since, but do have to keep an out for occurrences like this that may have happened before I tightened my processes. Thx for reporting. I'm copying/pasting the UV fix into the FBX, so you should just be able to update the mesh. I'll have that online pretty quick Edited July 20, 2022 by tkyler Quote
CaptCrash Posted July 20, 2022 Report Posted July 20, 2022 Thanks! Ya i know how frustrating it can be. I'll keep an eye out for any other oddities, none so far though. Quote
CaptCrash Posted July 20, 2022 Report Posted July 20, 2022 (edited) Here is a tiled UDIM FBX with vertex paints applied for material ID. This file can be imported into surface painter and painted across UDIM tiles for a seamless painting workflow CPT_CRASH_MU2_Paintable_Areas_Exterior.fbx Edited July 20, 2022 by CaptCrash Quote
CaptCrash Posted July 20, 2022 Report Posted July 20, 2022 (edited) Would it be possible to split the wings up into Left and Right? That way there can be text on the wings? Sounds reasonable on the surface Crash. Don't see any reason why not. TK Edited July 21, 2022 by tkyler Quote
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