oldsimmer Posted February 9, 2022 Report Posted February 9, 2022 Anyone have this distorted floor/raised effect in version 1.3.1 ? I did not have this in v1.2.3 nvidia RTX2060 Quote
Pils Posted February 9, 2022 Report Posted February 9, 2022 You're parked next to an air bridge and it's coming through the floor. Park somewhere more remote. Quote
oldsimmer Posted February 9, 2022 Author Report Posted February 9, 2022 seems strange though, all I did was pick a gate at KOMA. I will have to try that again when home tonight. Quote
oldsimmer Posted February 10, 2022 Author Report Posted February 10, 2022 I guess I should not select a gate and stick to parking. Quote
ois650 Posted February 10, 2022 Report Posted February 10, 2022 On 2/9/2022 at 2:47 PM, oldsimmer said: seems strange though, all I did was pick a gate at KOMA. I will have to try that again when home tonight. The FBO exists above the CL650 in the sim (you just can't see it once you're out of it). Parking at a gate means objects like airbridges, terminal buildings etc. will penetrate the object. This usually isn't a problem because Challengers park remotely. Quote
oldsimmer Posted February 11, 2022 Author Report Posted February 11, 2022 22 hours ago, oisin650 said: The FBO exists above the CL650 in the sim (you just can't see it once you're out of it). Parking at a gate means objects like airbridges, terminal buildings etc. will penetrate the object. This usually isn't a problem because Challengers park remotely. Thanks, I think I get it now, where ever the CL650 is parked, the FBO will try to draw itself in that immediate area. Makes sense now. 1 Quote
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