Rafael Fernandez Posted June 22, 2009 Report Posted June 22, 2009 BAHAHA! so true I only run up x-plane once in a while. Only 30 seconds though.
mick431 Posted June 22, 2009 Report Posted June 22, 2009 Looks great! I really need to work on learning how to truly model in blender, I'm tired of just making boxes for scenery...
Airbus Posted June 22, 2009 Report Posted June 22, 2009 I always have fun with landing gears, so many little parts to add here and there.
Goran_M Posted June 23, 2009 Author Report Posted June 23, 2009 Started on the main gear, made a main gear assembly, didn't like it, started it again, didn't like it, repeated the process 4 times and then went out to buy some KFC. I almost forgot what the grass looked like!Anyway, we'll see if we can get it going again.Wingbox still needs a few little adjustments towards the rear
Goran_M Posted June 23, 2009 Author Report Posted June 23, 2009 Here's a "Love/Hate" example.When I finally got the wingbox to the point that I liked it, I found the more I see it, the more I hate it. Just discovered a new way to model it.Screenshot soon
-TheoGregory Posted June 23, 2009 Report Posted June 23, 2009 Goran!How do you like this for the free version (obviously not completed). But it gives you a basic idea of where i'm going!Not too shabby for an hour or two's work .-Theo
Goran_M Posted June 23, 2009 Author Report Posted June 23, 2009 Nice.I'll finish up the PM version and as soon as you get the repaint done, I'll put it up on XP.org.
Goran_M Posted June 24, 2009 Author Report Posted June 24, 2009 Ok, I HAD to post this.4 days total and 9 wingboxes before finding a method I'm happy with. This one looks to be the final wingbox and I HAD to show it after pulling my hair out and cussing every 3 minutes.The curse of being a perfectionist, I guess.Oh yes, this one wingbox took me 5 and a half hours.
Goran_M Posted June 27, 2009 Author Report Posted June 27, 2009 A small update to progress.I've redone the nose again, tweaked the gear, completely reworked the engine nacelles (Photos show a straighter top edge when viewed from the side and more rounded overall shape).I plan to tweak some things in the VC (lengthen the centre pedestal, adjust the shape of the parking brake, add more buttons to the centre pedestal)Also, a payware developer has asked me to model a 3D cockpit for 1 of his payware aircraft.I cannot divulge details on who it is or what aircraft yet, but I will have it modelled within the next 2 weeks and closer to completion I will let you all know the details on it.Here's a bunch of new screenshots.Goran
Reuben Posted June 28, 2009 Report Posted June 28, 2009 Looking really nice mate - you're getting a real feel of blender. I bet you're looking forward to render baking and textures.
JBalsa Posted June 28, 2009 Report Posted June 28, 2009 Nice work. Just one thing, on the back of the wingbox joining the fuse, there looks like there's a kermingle (No other word to explain it) of poly's that make it look unclean. Is that to be fixed?-Jason
Goran_M Posted June 28, 2009 Author Report Posted June 28, 2009 Nice work. Just one thing, on the back of the wingbox joining the fuse, there looks like there's a kermingle (No other word to explain it) of poly's that make it look unclean. Is that to be fixed?-JasonGood eyes. I'm coming back to that in the next few days. It's proving tricky to get rid of. Should have seen it while I was making the wingbox. 90 minutes of the wingbox was spent on merging the front and back of it to the fuselage and making it look like part of the fuselage.Current progress on the main gear minus the wheels. (Which are completed)The compressable strut is positioned vertically purely for ease of work on it. Once it's completed, I'm rotating it to join the vertical strut that will be connected to the horizontal section of the gear arm.Couldn't they make the gear like NORMAL aircraft???The brake lines will be fixed. Have a look at how many vertices in that small section!! (Mostly the brake lines.)
Goran_M Posted June 28, 2009 Author Report Posted June 28, 2009 Looking really nice mate - you're getting a real feel of blender. I bet you're looking forward to render baking and textures. Like a tax audit!
gilbenl Posted June 28, 2009 Report Posted June 28, 2009 A suggestion, if I may:I have learned (the hard way) to go ahead and mark edges as you build the object. It saves a crap load of time. If you force yourself to do this, you will soon find yourself marking edges AS you build. Once you're in that mentality, renderbaking is VERY easy. You'll end up spending more time waiting for the dang thing to render than you will actually setting it up.
Airbus Posted June 28, 2009 Report Posted June 28, 2009 :) 90 minutes of the wingbox was spent on merging the front and back of it to the fuselage and making it look like part of the fuselage.I think I have you beat. I spent 4 hours building a 787 wing box! I rebuilt it 3 times before it started looking anywhere close to the real thing. To add insult to injury Boeing is rebuilding their wing box! :-\
Goran_M Posted June 29, 2009 Author Report Posted June 29, 2009 A suggestion, if I may:I have learned (the hard way) to go ahead and mark edges as you build the object. It saves a crap load of time. If you force yourself to do this, you will soon find yourself marking edges AS you build. Once you're in that mentality, renderbaking is VERY easy. You'll end up spending more time waiting for the dang thing to render than you will actually setting it up.Yes, but as you say, I have to force myself to do this. :-\I do it sometimes and then I just keep building and forget to continue marking edges.And strangely enough, I COMPLETELY FORGET to do it after midnight.I'm working on it though.Anyway, in saying that, here's another screenshot of the main landing gear. I've managed to cut down some of the vertices. This took me the better part of a full day. God Bless the Mirror and Duplicate functions!! Oh yeah, I know what the blackened parts are on the render. Duplicate vertices have been taken care of.
Goran_M Posted June 29, 2009 Author Report Posted June 29, 2009 90 minutes of the wingbox was spent on merging the front and back of it to the fuselage and making it look like part of the fuselage.I think I have you beat. I spent 4 hours building a 787 wing box! I rebuilt it 3 times before it started looking anywhere close to the real thing. To add insult to injury Boeing is rebuilding their wing box! :-\Yeah, but I have you beat in quantity. I built 9 of them
Goran_M Posted June 29, 2009 Author Report Posted June 29, 2009 Jason and anyone else who is interested.I have discovered, by accident, the "Kermingle" of polys at the rear and front of the wingbox that joins on the fuselage is a "visual casualty" of the non rendered raw Blender model.I was cutting out the windows for the fuselage and saw the same problem happened because of the boolean operation. Boolean cutting creates an insane amount of vertices and polys around the edges of the cut that join it to the the nearest edge. This appears to throw the poly alignment out of whack. BUT, as I said, it is a visual casualty and after rendering the model, all appearances of distortion are gone. Basically because there is no distortion in the rendered product.Hope that makes sense.Screenshot might help explain what I am talking about.
Goran_M Posted June 29, 2009 Author Report Posted June 29, 2009 *sigh* I'm now on my 10th wingbox.After spending about a day trying to get the squared section in the centre from a rounded fuselage and merging the square section to the rounded front and rear parts, I have decided to start the whole thing again using some of the techniques I have used in previous attempts.Perfectionism. It can be a curse.
Airbus Posted June 29, 2009 Report Posted June 29, 2009 I forgot how you knew my name for a second.Yea im starting to hate building wing boxes!
Goran_M Posted June 29, 2009 Author Report Posted June 29, 2009 I'm trying to stay zen about the whole thing.
Goran_M Posted June 30, 2009 Author Report Posted June 30, 2009 I might have stumbled onto something with the wingbox.I'll give it a go and see how it finishes up. Problem is, the more I try to merge it to the fuse, the more the photos show the wingbox to be a separate object just bolted on to the fuse.
OlaHaldor Posted June 30, 2009 Report Posted June 30, 2009 All of this looks killer. I'm impressed. Looking forward for this one
Goran_M Posted June 30, 2009 Author Report Posted June 30, 2009 Me too!!! It's progressing quickly. And because I don't work (I sold a business I had about 4 years ago) I can spend an insane amount of hours on it. I pretty much wake up at 9am and work on it until 1 or 2 am. But yes, I do take a few breaks during the day and having a daughter is another job for me.
Goran_M Posted July 2, 2009 Author Report Posted July 2, 2009 I need a drink!BTW, it's 130am.And yes, the wingbox will be chamfered at a later date. I'm just glad the wingbox nightmare is over! Clean lines, clean joins and no "kermingles" AND I did it with a boolean cut. ;DUPDATED:Chamfered edges.
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