Jump to content

Recommended Posts

Posted

I recently finished work on my global trees TerraMaxx support and once again, I like the results. I'm still impressed everytime I do some stuff with TerraMaxx how cool this can look so I decided to focus more on doing TerraMaxx stuff in the future. But for now I have the trees done and ready for download and of course some screenshots.

FlyAgi Vegetation Global Trees - FlyAgi.de

 

y4m4mCClwzU7G-YMWOFjl75RTQMqeYzaEkzHnYsy

y4m9l7LWvNILxyYP1F02cojIfbObLyRbeO7vahFG

y4mVkR4iq650Lax0CEKAWvR_RZ-hgSeWTozU-pWQ

y4mR7ErhxTY4nbGmAeB70jYen97OIJqLgN8Ty945

 

y4mXvQOh-Dx2ThipRugUAEud7ku4DMIeRVJ6SEFI

y4mT_vXcy3qSmZsU3GrgQvJb9l9ryXNGSn1pReAl

y4m6THCCF_ZJjGMmaisTpi4tw6gai4F3dB8ZYVpp

y4mJXZPGgJgNKN3GPfEKputfjpXwcp2oxhts_FtJ

 

  • Like 3
Posted

Thank you Cameron. 

I would have come up with this earlier but I was too busy with many scenery projects last year delaying my own stuff. 

 

:-)

 

One question, though: Will you fix the pol files thing one time? John helped me fix this last year and I thought this would be incorporated into an update for TerraMaxx but when I downloaded it again a few days ago this problem still was there. Aside from that problem I think TerraMaxx is as good as X-Plane allows technically, custom airports and the non-library default airport assets (eg runway, taxiways) have to be modified manually, but the default draped polygons just need to be added to the package, all the textures are already present in SeasonsXP (the draped polygons are using the same textures as the global terrain scenery does). 

 

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...