Airbus Posted September 24, 2010 Report Posted September 24, 2010 ??? RECORDED IN V9. I don't understand why people fail to understand that... Quote
Simmo W Posted September 24, 2010 Report Posted September 24, 2010 Yes I can attest to that z buffering/thrashing too. very frustrating when u get a beautiful long lens shot and all u see is skeletor! But some poorly made planes are worse than others, especially the freewares. Quote
MatthewS Posted September 24, 2010 Report Posted September 24, 2010 That flickering has been in MSFS for ages. Same as what Cameron stated for X-Plane, do the same thing in FS. Replay a landing, switch to tower view and zoom to your aircraft when it is still far away. Bingo, z-buffer flickers. Javier rightly mentions that this can happen in any game, DX/OpenGL whatever. It is not a big issue because it isn't the norm.In FSX too, really? I haven't used FSX (or XP) for a few months, though in FSX I usually fly PMDG so maybe its not obvious in their aircraft. Next time I start up FSX I double check the replays for flickering... thx Quote
Japo32 Posted September 24, 2010 Author Report Posted September 24, 2010 I don't remember if fsx does or not.. but fsx or fs9 uses directx.. x-plane uses openGL.. maybe that has to do with it.. but the main thing is on x-plane.. if you want to have less flickering on distance you have to build your plane with all the objects and vertex join together.. BUT... still you can see it if there are parts inside the plane.. and the 747 has Slats segmets inside... the flaps.. the landing gears.. the internal box of the cockpit.. and a few more on engines..About Engines blur.. yes... maybe I will rework on the fan moving a little. If we should have more fps we should see them blurry.. but we don't so we have to put another object with blur texture on it.But First I have to end with buildings.. We are the first that see the things to do better.. but you know, How many people has laminar working on x-plane? We can count with the fingers of 2 hands maybe.... and we have to make things fast to do more. This 747 toke less than a month to complete.Ok.. going now to buildings.... and stuff on airports.. that is really really really very important.best!Javier Quote
AnonymousUser68 Posted September 24, 2010 Report Posted September 24, 2010 I never knew you were interested in scenery Javier. Your extreme bleder skills should work just as well with scenery as they do on your aircraft Quote
MatthewS Posted September 24, 2010 Report Posted September 24, 2010 Ok.. going now to buildings.... and stuff on airports.. that is really really really very important.True! Will you be able to post some "preview" screen shots of the airport buildings etc? You have many fans that are eager for any info on XP10. Quote
AnonymousUser68 Posted September 24, 2010 Report Posted September 24, 2010 I never knew you were interested in scenery Javier. Your extreme blender skills should work as well on scenery as they do on your aircraft. Quote
Simmo W Posted September 24, 2010 Report Posted September 24, 2010 jav's quote-."Ok.. going now to buildings.... and stuff on airports.. that is really really really very important." Yay, thanks for letting us know you are now working on scenery for xp10! May the world be scattered with no. 32s everywhere...really good news for all ;D Quote
Simmo W Posted September 24, 2010 Report Posted September 24, 2010 I never knew you were interested in scenery Javier. Your extreme blender skills should work as well on scenery as they do on your aircraft.Ha, I've always said Jav's LESA is the best scenery out there, see this:http://www.youtube.com/watch?v=mhRh8m4TimYpNow I know I'm right! Quote
Goran_M Posted September 24, 2010 Report Posted September 24, 2010 I never knew you were interested in scenery Javier. Your extreme blender skills should work as well on scenery as they do on your aircraft.Don't ever assume Javier works on Blender!He's a 3DS Max guy. Quote
Japo32 Posted September 24, 2010 Author Report Posted September 24, 2010 Well the biggest part is doing Tom Kyler.. I am just helping him a little with subparts.. "fuel stations, trucks, depots.. etc... " that is for now.. the inmediate work.. Later we will see.Here on scenery is always a challenge because you have to do very small textures.. but have good pixel aspect.But yes.. I have modeled planes, buildings, humans, animals.. all!But I started as animator.. so I know animation of humans.. cartoons.. etc... You can see some videos of my career on youtube. And later was texture artist.. etc etc... hehe.. with 32 number.. I have a long history. I was on school always number 32 of children... 8 years.. and was put on alphabetic order.. people changed but always was the 32. Because of that I started to see 32 everywhere.. 32 in Magic johnson (NBA Players) 32 lots of time I saw time on watch.. 32 on some sportsuits... 32 on tshirts.. EVERYWHERE...So the year I started to learn Japanese.. someone called me "japo" that didn't like too much.... but discovered it was a nick very easy to remember.. so.. Japo32 for always.. hahahaha.So always I try to put a 32 on my creations! hehe. Quote
AnonymousUser68 Posted September 24, 2010 Report Posted September 24, 2010 Now everything makes sense. I wondered why you were called Japo32 Quote
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