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Video with New planes of XPlane10 (recorded on XPlane9) JRollon Video. NEW!


Japo32

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That flickering has been in MSFS for ages. Same as what Cameron stated for X-Plane, do the same thing in FS. Replay a landing, switch to tower view and zoom to your aircraft when it is still far away. Bingo, z-buffer flickers. Javier rightly mentions that this can happen in any game, DX/OpenGL whatever. It is not a big issue because it isn't the norm.

In FSX too, really? I haven't used FSX (or XP) for a few months, though in FSX I usually fly PMDG so maybe its not obvious in their aircraft.  Next time I start up FSX I double check the replays for flickering... thx

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I don't remember if fsx does or not.. but fsx or fs9 uses directx.. x-plane uses openGL.. maybe that has to do with it.. but the main thing is on x-plane.. if you want to have less flickering on distance you have to build your plane with all the objects and vertex join together.. BUT... still you can see it if there are parts inside the plane.. and the 747 has Slats segmets inside... the flaps.. the landing gears.. the internal box of the cockpit.. and a few more on engines..

About Engines blur.. yes... maybe I will rework on the fan moving a little. If we should have more fps we should see them blurry.. but we don't so we have to put another object with blur texture on it.

But First I have to end with buildings..

We are the first that see the things to do better.. but you know, How many people has laminar working on x-plane? We can count with the fingers of 2 hands maybe.... and we have to make things fast to do more. This 747 toke less than a month to complete.

Ok.. going now to buildings.... and stuff on airports.. that is really really really very important.

best!

Javier

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Well the biggest part is doing Tom Kyler.. I am just helping him a little with subparts.. "fuel stations, trucks, depots.. etc... " that is for now.. the inmediate work.. Later we will see.

Here on scenery is always a challenge because you have to do very small textures.. but have good pixel aspect.

But yes.. I have modeled planes, buildings, humans, animals.. all!

But I started as animator.. so I know animation of humans.. cartoons.. etc... You can see some videos of my career on youtube. And later was texture artist.. etc etc...

hehe.. with 32 number.. I have a long history. I was on school always number 32 of children... 8 years.. and was put on alphabetic order.. people changed but always was the 32. Because of that I started to see 32 everywhere.. 32 in Magic johnson (NBA Players) 32 lots of time I saw time on watch.. 32 on some sportsuits... 32 on tshirts.. EVERYWHERE...

So the year I started to learn Japanese.. someone called me "japo" that didn't like too much.... but discovered it was a nick very easy to remember.. so.. Japo32 for always.. hahahaha.

So always I try to put a 32 on my creations! hehe.

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