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About airfighter

  • Rank
    Advanced Member
  • Birthday 09/12/1971

Profile Information

  • Gender Male
  • Location Greece
  • Interests Developing for X-Plane ( that really an interest ???)

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  1. General Aviation - P.180 Avanti II

    ONLY FOR MAC OS Until this problem will be fixed, if you have Gizmo installed, download the plane and test it from here: Soon will be a fix and an update too.
  2. General Aviation - P.180 Avanti II

    Hm...OK. I'll send you a PM.
  3. P.180 Avanti II - Support

    Yes. There was an incompatibility with previous 11.20xx version. If you now are at the latest (11.20b2, as of today), everything works fine now.
  4. P.180 Avanti II - Support

    The aircraft is fully compatible with the latest X-Plane version, 11.20b2.
  5. General Aviation - P.180 Avanti II

    The aircraft is fully compatible with the latest X-Plane version, 11.20b2.
  6. General Aviation - P.180 Avanti II

    Should be fixed in the next couple days. Please try again.
  7. General Aviation - P.180 Avanti II

    Do you have Gizmo installed from another XA addon?
  8. Wet ground textures during rain

    At this time, X-Plane's rendering pipeline does not allow to change ground textures dynamically. Saying that, addons might be able to do that via shaders, and also Laminar have some plans for the future, but will happen after the transition to Vulcan/Metal API.
  9. P.180 Avanti II

    VNAV system for now is what X-Plane is giving by default. I'm 99% sure that X-Plane uses vertical speed dial to control the rate of descend, when in VNAV mode. Through FMOD, a click sound it is attached to the VS wheel, so that might be the source of the sound. I had no such experience so far, and currently I'm "travelling" the world with Avanti with IVAO IFR World Tour, to find out any problems that need fixing. But, there are a few loose threads around that need fixing. I have in mind a couple of situations that the AP modes annunciator are not correct. Also the symbology between flying a RNAV approach and an ILS approach are the same now (wrong), and will be differentiated in the next update(s). Have you seen that?
  10. General Aviation - P.180 Avanti II

    Select the altitude you want to descend to. Use FLC, or VS or Pitch (avoid to use VNAV cause currently is not working right). Decrease the power to start descending. On the MFD there is a Altitude Intercept Arc, to help you where you are going to intercept the target altitude, given the current vertical speed.
  11. P.180 Avanti II - Support

    Propellers' modelling is currently off, and expect Austin to finalize the simulation, to jump in and fix it. Prop sync or synchropahser in Avanti is a "meet-in-the-middle" system, meaning the slows the faster prop and speeds up the slower one to meet somewhere in the middle.
  12. P.180 Avanti II

    If this is a problem, then the description is too vague to help you. Post your machine specs, settings, when this is happening, etc. In comparison, runs a bit better than Laminar's 738 with Zibo mod.
  13. Problems with MU-2 v1.8 on xp11

    Austin will work on MU-2 engine model!
  14. P.180 Avanti II - Support

    Mac OS?
  15. P.180 Avanti II - Support

    The problems with liveries are that, first main focus is, in my limited time, aircraft systems simulation, then build a new 3D object with new texture mapping, and second there was not a paintkit to start from, and the existed livery was "heavily painted" with a lot of "effects", so is very hard to be used to build new liveries. Given that, I started slowly building a new paintkit, while keeping the same texture map layout. It will be much more clean, to allow painters to add their own grunge. The aircraft is back in the factory (literally the image is from Villanova D'Albegna airport, Piaggio's base) and the primer paint for the fuselage is already on!