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Sweet19blue

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Everything posted by Sweet19blue

  1. Thanks for the answer. Actually, I introduced an “at” altitude at the waypoint before the initial T/D at FL220. Cruise level was FL260, so I was expecting the T/D to move before that waypoint so I am able to descent from 260 to 220. But I did not move. I will have to try again. Regarding real flight, we’re you using V/S or FLCH for the descent or maybe a combination of the 2 modes? Best regards, Pierre
  2. Hi, I did my come back flight a few days ago, all went well. I kept noting though that my TOD point was way off from the beginning when I inserted the flight plan. I did enter the whole flightplan, then I edited some constraints of altitude and speed on the arrival (all this was done on ground before takeoff). I could see that the TOD did not change after entering the constraints. Well, I know the VNAV is currently being worked on, I guess because of such behavior. Nevertheless, I read from this forum that the real airplane VNAV system was not so reliable. So, as the title says, I am wondering how the VNAV is really used during a typical flight on the real 737 Classic? Bedt regards, Pierre
  3. Hello, I am starting over with IXEG after few years flying the Startrek 320 First I should say I am so impressed with the quality of this add on which for me has no match in the xplane world right now. I just re read the documentation coming with the aircraft and it is so well written and useful. And that 3D cockpit modeling is so great! It is 1st time and only time in virtual world that you can feel how narrow the 737 cockpit really is. I was such a distinct feeling when I used to climb in the real one as a dispatcher. Well, regarding my question, I just want to know what are the current little bugs or incompatibility I should expect from flying IXEG in Xplane last version so I am not surprised and feeling bug reports that are already known. Thanks for help, Get a hard time switching back for Airbus philosophy to Boeing one. Great challenge by the way. Best regards, and keep up the good work for the update. Pierre
  4. Thanks for the answer, I was aware of this thread. So it is confirmed it is a bug related to how the TBM900 handles live Traffic data? Is a fix to come? Or is it something about Mive Traffic to solve? I will try disabling Xplane AI but it is a pity to not get Traffic on the MFD Best regards, Pierre
  5. Hi, Just got a CTD while taking off from LFML few minutes ago. Here are the log if it may be usefull to you (and me ^^) Best regards, Pierre Log.txt TBM900_Log.txt
  6. Hi, I now apply 90% TO power before releasing the brakes.Helps a lot to focus on the TO roll! By the way, since XP11.30 has introduced axis curve, is there a way to better smooth out rudder sensitivity by modifying the yaw curve? Pierre
  7. There is no doubt proper takeoff and landing roll can be achieved with lot and lot of training. It is rather the fact that there is a need for such a long training that is bugging me in my opinion...and proud ^^ Actually there is no need to argue anymore. The problem is well known now and it is up to Hotstart to decide if there is something to do about it. Pierre
  8. I had the TO and LDG roll only in mind. Taxiing on taxiway is relatively easy in the Hotstart TBM I think. Pierre
  9. Hi, Of course it is not the same in real life. Nobody would ever buy a TBM if you can not taxy it straight during TO or LDG roll without having 50+ hours in it. My guess is that the real TBM is straight forward to taxi just like most of GA aircraft and does not need special skills for that. You just have to feel the plane IRL and.that is just what we can not do in a sim. Sims sucks ^^ And Xplane is so bad with ground handling... what a pity and frustration. Pierre
  10. My guess with your problem is that there is a problem with the active leg type which prevent the correct use of OBS mode with the waypoint PINIK, maybe because it is not a point to point leg. It may be a limitation of Laminar G1000 though, I do not have enough experience with real G1000. What I may suggest is to try a direct to PINIK before using that waypoint for your hold. Or you may use the NAV mode with LOC1 source for the inbound course, and use DME reading or GPS overlay on map to know when you cross PINIK and revert to HDG mode for outbound course of the hold. I really love the TBM900 but it frustrates me a bit to have a G1000 that is not up to study level like the others systems. Even if that G1000 is surely the best we can have for now in a game sim. Pierre
  11. I can confirm this behavior also. But it does not occurs everytime. As a matter of fact, when I load the TBM, I always proceed to reload the aircraft before going any further. Pierre
  12. Had this yesterday. I just reloaded the aircraft under le Développer tab and got my 30 fps back. Worth a try! Pierre
  13. The best I could do was to set Takeoff power all along before releasing the brakes on takeoff. But landing is another story. It is really crosswind that is hard to keep the aircraft rolling straight during takeoff and landing. It is manageable if the wind is calm and fairly in the runway axis. Pierre
  14. Can’t get SUSP to trigger in the TBM (or should I say XP LR1000). Pressing TOGA before or at minima does not disengage AP for sure. After pushing GA, just pressing NAV exits the lateral GA mode and the GPS follows Go Around FPL. Pierre
  15. Yes, it is the function that I have assigned...and your AP disengage when pushing GA button? Maybe it is due to the autopilot engagement. What function should I assigned to simulate the AP push button on the MCP? Pierre
  16. Hi, Practising go around using the GA button, I keep noticing that the Autopilot does not disconnect when pushing the button. The TBM 850 G1000 manual says it should disconnect. Also I saw G1000 video where FPL sync got suspended with a SUSP soft key during the go around. Pilot have to push SUSP softkey to re sync the FPL. Do not know if it should apply to the TBM. There is not much infos about GA in the TBM 850 G 1000 manual. Best regards, Pierre
  17. Hi, Just had a CTD during initial climb from KSEZ Sedona. It is my 1st CTD since using the aircraft V1.0 ( I fave flown all versions). Reloaded XP, and flew my flight (KSEZ KPHX without problems. Automatic LOC switching worked great by the way) Here is the log. Hope it may help resolve those CTD Best regards, Pierre Log.txt
  18. It is a quirk of the G1000, and Hotstart is aware of that. In fact, it seems to have been a real quirk of the G1000 by the way, but with a software update, it is not happening anymore if the G1000 software is up to date. Pierre
  19. Thanks Jetnoise for pointing out these videos! Pierre
  20. Maybe it is a good thing to reload the aircraft using the option under Développer tab, right after the 1st load of the plane. I noticed that for some reason, when activating the aircraft again in game after the update, my FPS stuck at 20. As soon as I reload the plane, FPS go back to 30 (my limit with Vsync) and everything gets smoother. It may be the same phenomenon as loading another aircraft and reloading the TBM. Pierre
  21. Hi, For your 1st problem, you need to activate the approach to sync the remaining waypoints because your next one belongs to the approach. pierre
  22. Agree with sdflyer, please have a look at rudder sensitivity. Best regards, Pierre
  23. Of course I read the manual I am a manual geek, so I read it even before firing up the TBM. Rudder trim is always correctly set. It is rather a matter of feeling with the rudder. It is too much prompt to PIO. Real GA airplanes are quite easy to handle in fact. I guess te bigger the plane the easier (not including classic gear aircrafts) Pierre
  24. Hi, what a wonderful plane! But I need to agree with above regarding ground handling; it is very difficult to roll straight during takeoff and landing... I know it is mainly an Xplane problem ( I do not know what is bugging the most in XP, the weather engine or the ground physics). I just want to point out that IXEG 737 has a really good feeling while taxying for a liner that combine nosewheel steering and rudder on the same axis. FF A320 was very twitchy at the beginning but after separating rudder axis from nosewheel steering axis, like the real aircraft, the rudder then control the nosewheel steering only for a few degrees left/right and the aircraft is very easy to control during takeoff and landing roll. Hope you may find the sweet spot for rudder control on the ground. Bedt regards, Pierre
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