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Showing results for tags 'object 8'.
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OBJ8 to Wavefront OBJ converter View File OBJ8 to Wavefront OBJ Converter for Linux, Windows and MacOsX OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ. This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref. HOW IT WORKS OBJ8_convert is a command line tool. The syntax is quite simple: obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file. EXAMPLE Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck: The file can be found here: Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj Once converted with: OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj ...can be opened in Blender: All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base. Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long. APPLICATIONS OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places. The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings. Or you may want to model a ladder or a stairway to your plane's door. OBJ8_convert can be very useful also to make the files need by librain. DEVELOPMENTThis tool is under active development and its functionalities may change in the future.The primary development platform is Linux.Special thanks to @xraydelta1 for compiling the Mac version.Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.X-Pilot's forum is the primary and sole forum for support, announcements and new releases. IMPORTANT NOTICE OBJ8_convert must not be used to convert copyrighted material. Please respect all intellectual properties and copyrights. PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS Submitter CaptainSpaulding Submitted 12/16/2020 Category Plugins and Utilities
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Version 1.0.0
1,298 downloads
OBJ8 to Wavefront OBJ Converter for Linux, Windows and MacOsX OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ. This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref. HOW IT WORKS OBJ8_convert is a command line tool. The syntax is quite simple: obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file. EXAMPLE Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck: The file can be found here: Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj Once converted with: OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj ...can be opened in Blender: All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base. Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long. APPLICATIONS OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places. The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings. Or you may want to model a ladder or a stairway to your plane's door. OBJ8_convert can be very useful also to make the files need by librain. DEVELOPMENTThis tool is under active development and its functionalities may change in the future.The primary development platform is Linux.Special thanks to @xraydelta1 for compiling the Mac version.Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.X-Pilot's forum is the primary and sole forum for support, announcements and new releases. IMPORTANT NOTICE OBJ8_convert must not be used to convert copyrighted material. Please respect all intellectual properties and copyrights. PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS -
planemaker Importing an Object 8 into Xplane's Planemaker
brv09 posted a topic in General Discussion
Hi there, I am a senior in aerospace engineering working on building a model of an aircraft my team and I are designing so that we can test fly it Xplane to get a feel for the stability and get a Cooper Harper measurement on it. I originally had my model in SolidWorks where I then exported as a .stl file to AC3D. From there I installed the Xplane plug in so that I might export the model as an object 8 object. My question is how do I bring this into planemaker? I have the steam version on Xplane 11 but I cannot figure out how to move it into planemaker. Thanks, Bret- 2 replies
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- plane maker
- ac3d
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