Jump to content

Search the Community

Showing results for tags 'blender'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General X-Plane Discussion
    • General Discussion
    • File Library Submissions
    • Help!?!
    • Communal Links
    • Screenshots
    • Videos
    • X-Plane News [Official News]
    • X-Pilot Features
  • Developers
    • Plugin Development
    • UDP Development
    • Aircraft Development
    • Scenery Development
  • Freeware Projects
    • XMidiCtrl
  • Commercial Vendors
    • 4Forces
    • Attitude Simulations
    • Hot Start
    • ITX-Designs (Formerly Icarus)
    • IXEG
    • JGX-Designs
    • JRollon
    • Leading Edge Simulations
    • Maxx-XP
    • PilotEdge
    • RealScenery
    • RealSimGear
    • Real Environment Simulations
    • TOGA Simulations
    • TorqueSim/AFM
    • Uncle Jack Simulations
    • X-Plugins
  • Miscellaneous
    • Hardware
    • Software
  • X-Plane 101
    • I'm New To X-Plane!
    • Best of the Best!
  • Workshop
    • 3D Shop
  • Add-On Reviews
    • Reviews

Categories

  • News
  • Aircraft
  • Scenery
  • Plugins
  • X-Pilot Website
  • Sales & Deals
  • General Information

Categories

  • Aircraft
    • Business Aviation
    • Experimental
    • Fighters
    • General Aviation
    • Gliders
    • Heavy Metal
    • Helicopters
    • Mega-Planes
    • Seaplanes
    • VTOL
    • X-Planes
  • Scenery
    • DSF Scenery Packages
    • Objects
    • Misc Scenery Resources
  • Liveries
    • Business Aviation
    • Experimental
    • Fighters
    • General Aviation
    • Helicopters
    • Heavy Metal
    • Vintage
  • Plugins and Utilities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. OBJ8 to Wavefront OBJ converter View File OBJ8 to Wavefront OBJ Converter for Linux, Windows and MacOsX OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ. This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref. HOW IT WORKS OBJ8_convert is a command line tool. The syntax is quite simple: obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file. EXAMPLE Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck: The file can be found here: Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj Once converted with: OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj ...can be opened in Blender: All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base. Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long. APPLICATIONS OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places. The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings. Or you may want to model a ladder or a stairway to your plane's door. OBJ8_convert can be very useful also to make the files need by librain. DEVELOPMENTThis tool is under active development and its functionalities may change in the future.The primary development platform is Linux.Special thanks to @xraydelta1 for compiling the Mac version.Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.X-Pilot's forum is the primary and sole forum for support, announcements and new releases. IMPORTANT NOTICE OBJ8_convert must not be used to convert copyrighted material. Please respect all intellectual properties and copyrights. PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS Submitter CaptainSpaulding Submitted 12/16/2020 Category Plugins and Utilities  
  2. Version 1.0.0

    1,316 downloads

    OBJ8 to Wavefront OBJ Converter for Linux, Windows and MacOsX OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ. This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref. HOW IT WORKS OBJ8_convert is a command line tool. The syntax is quite simple: obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file. EXAMPLE Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck: The file can be found here: Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj Once converted with: OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj ...can be opened in Blender: All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base. Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long. APPLICATIONS OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places. The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings. Or you may want to model a ladder or a stairway to your plane's door. OBJ8_convert can be very useful also to make the files need by librain. DEVELOPMENTThis tool is under active development and its functionalities may change in the future.The primary development platform is Linux.Special thanks to @xraydelta1 for compiling the Mac version.Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.X-Pilot's forum is the primary and sole forum for support, announcements and new releases. IMPORTANT NOTICE OBJ8_convert must not be used to convert copyrighted material. Please respect all intellectual properties and copyrights. PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS
  3. Hey everyone, as you know, I have a 787 project that is about 60% done right now. However, while planning for the future of the project, I arrived at a snag in terms of design. The 787 has many lights in various positions (one on either side of the OH, the glare shield, floods, etc...) and many of them overlap in a few places. My question is, what is the best way to render out these multiple light levels without having to create more objects? Thanks ~Michael~
×
×
  • Create New...