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Michael_Chang

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Everything posted by Michael_Chang

  1. I just chatted with Eport, he could have them out by next friday, just provide a list of planes you want
  2. i'll ask elanport message me the liveries you want for my planes/XPP's planes
  3. congrats on another excellent file upload!
  4. good luck on your 3d cockpit escapades yes, i will be acquiring a new laptop this summer, and production on my own 787-8 and 787-9 will resume
  5. Alright... let's see... Okay, in plane maker, there's the option for adding a gear lever to the panel. that gear lever has two or three images (name of the file)_1,_2 etc. one that is the BASE IMAGE, and others that show the gear handle in various positions of transition. Anyways, what needs to be done, is that all the gear handle image files need to be painted transparent in photoshop, and THEN added to the 3d panel, which should be a transparent 2048X2048 file IN PLANEMAKER. you NEED to mark down the dimensions of the BASE gear handle image, and mark a square of those dimensions onto the panel.png, as a temporary guide for adding buttons. save that panel.png. now, in blender, add that rectangle prism over the gear handle, make sure it covers most of it. now map the rectangle directly over the panel.png in the location that you placed the gear handle button in plane maker (this area is the same area you marked earlier with a "square of those dimensions") now, erase that square, so that the area in panel.png is once again transparent. now, save panel.png, and export the new rectangle. if all goes as planned, the rectangle (which should be saved as the cockpit.obj) will now function as a button, and if the gear handle is animated correctly, clicking the invisible square will allow the handle to move. That's the basics, now on to the harder stuff. The image file for the landing gear should be located inside the aircraft file, if not, go to xplane10/9>resources>bitmaps>cockpit and copy the cockpit folder into your aircraft folder. In your aircraft folder, inside (aircraft)>cockpit>buttons, that is where you'll find the file now. The BASE IMAGE can be distorted to any size you want, as long as the dimensions are also distorted proportionally for the other images. that way, space can be saved. I'M REALLY SORRY IF THIS DOESN'T HELP, BUT BEING WITHOUT A LAPTOP WITH BLENDER MAKES IT REALLY HARD AGAIN, TRY USING THE CRJ, IT HAS A PRETTY GOOD EXAMPLE (FROM WHAT I REMEMBER). XPP's a330/340 also has a good example. There are invisible boxes over each of the doors, so that in 3d cockpit mode, clicking the doors will cause it to open. Good luck Vez, i'm heading to bed now!
  6. It's also convenient, because these texture files can be as small as 1x1 pixel, so long as it's all mapped correctly, you could, in theory, have 4194304 buttons at your disposal assuming you didn't have any instruments XD
  7. I can't upload images right now, but i'll try to give you a run-down Step 1: create a polygon (3d squares or rectangles) that covers the button you want. Step 2: animate your button/lever/handle, but DO NOT check the manipulator option. Step 3: add a button in your 3d cockpit, but make it an invisible one, so edit the button texture to make it invisible at all times Step 3a: mark the location of that button on the panel, then, map the rectangle so that it is fully within that button. The rectangle should now function as a button, but it will be invisible! therefore, when you click it, it will look like you're clicking the handle/button/switch, but in reality, you're only clicking the invisible square while the handle/button/switch rotates. This feature doesn't allow drag options, however it is my prefered way of animating the cockpit (the drag manipulators are so damn annoying) i'll try to upload a photo of it when I get a new laptop (mine was stolen) but for now, a good example would be Jrollon's CRJ-200, there's an object set called "Manipuladores" (I think) and all that set is is a bunch of squares, set over the buttons that he wished to animate. Go check it out!
  8. while away from the plane, i've been working out lighting systems, i already know how i'm going to bake on lights, but i'm still trying to work out exactly how the flood lights of the plane will look. normally, there are only lights emitting from the autopilot panel and text, but i'm uncertain about the affects of flood lights from the ceiling and their effect on the lighting. If anyone can supply me with information about the lights on the 787, it would be much appreciated, particularly, the location in the cockpit and their angle
  9. very nice! but what about those window plugs I mentioned?
  10. They're done... I don't blame them, taking on a set of planes like the a330/340 family is tough, especially when you planned to do VC work. I've seen the VCs that come with them, they're tough stuff. The XPP team did good, considering it was their first project.
  11. no. it's not the krueger isn't there the wingflex is too sensetive the gears are missing all their support struts the cockpit isn't textured there are a LOT of issues with it.
  12. yes... actually that's exactly a concept i've been trying to convey... i already talked to xenonkatze, but it would be preferable if people didn't...
  13. yeah, but i wouldn't encourage the advertising of their files XD
  14. planename_cockpit.obj is placed in the aircraft folder, NOT in the objects folder, also, manipulators are hard to program, it's easier to use invisible buttons to program the 3d cockpit, good luck! and feel free to contact me if you need help!
  15. http://forums.x-pilot.com/index.php/files/file/322-british-airways-world-tails-for-boeing-767-300er-rr-rb211/ *correction* i have made 5 paints for it, although they are all the same airline :S http://forums.x-pilot.com/index.php/files/file/319-china-eastern-repaint-for-boeing-767-300er-rr-bl/ here's another
  16. i'm doubtful about that, the IXEG team would make a great -300, but that's the only one they'd be doing. Knowing FSX devs, they're probably going to create all 16 737-NG models. It's also very likely that their first XP project will be on par with FJS and IXEG, they have a lot of resources at their disposal.
  17. I'l be honest, it's nice to see someone using the RR variant of the plane!
  18. project oblivion, technically illegal, it's an illegal FSX conversion over a stolen base model
  19. thank you for your kind words. in all honesty, conversions aren't hard, i can do a half-decent one in a week. the hard part is making modifications to the objects, it takes time and practice. For example, if I were to create an a330 using thomas ruth's a330s, it would be relatively easy, to animate, texture and build flight models for each plane, i'd say, 3-4 days per plane. However, if I were to say, create new gears, edit the engine mesh, and create full cabins and VCs for the planes, it would take, perhaps 3-4 months per plane. That is assuming, however, that I work several hours a day.
  20. i've seen the mesh of the NGX, the plane is beautifully constructed, and if they design with that model, the plane will fly super-smoothly even on low-end computers, think, CRJ or Sukhoi Superjet in it's early versions
  21. i didn't fly this, but my friend did. I just wanted to post, because it looks INCREDIBLE! The cone of the engine, those normal maps are SO NICE in this screen, i can't believe it's my 767
  22. File Name: Boeing 767-400ER Paintkit File Submitter: Michael_Chang File Submitted: 06 Apr 2013 File Category: Heavy Metal X-Plane Version(s): X-Plane 9 Livery For: Click Here For Aircraft This is the Paintkit file for the 767-400ER It is also available at AVSIM.com This paintkit features no modification from the original paintkit by Philip Foglar. Following our agreement on the usage of his paints, this upload is permitted. The paintkit features a detailed set of .PSD files including a full aircraft .psd. It also features: LIT mapping that should be compatible with the XP model details such as rivets, dirt lines and panelling along the whole body of the aircraft Wing .psd files that include three different wing styles found on the 767-400ER Engine .psd files with LIT maps Note: this .psd does NOT contain the LIT maps needed for making red beacon splashes on the top and bottom of the aircraft, for those, you must refer to the original paint files to guide you. This plane isn't flown by many operators, however a few nice liveries for this jet would be great let's see what all of this group's painters can churn out Click here to download this file
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