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Tom Knudsen

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Everything posted by Tom Knudsen

  1. Thanks Jan, from seeing lots of aviation cockpit films I noticed that the flight director is normally turned on. But I just checked my real company checklist for the 737-300 by Norwegian (05/07/2012 Tempo Rev: 01/R15) and it does not mention the Flight Director as a checklist item at all. So I guess it is optional and should be used as required i.e on a non-precision approch as you mentioned Jan.
  2. Made my day Morten
  3. Wow, think it is hard even with 14000 polys Sent from my SM-N9005 using Tapatalk
  4. That reminds me, what kind of aircraft is it
  5. Looks good, but the photoscenery at the bottom makes it looks weird inbetween. Mainly due to the flat trees and coloring. OSM looks great
  6. Ok so in school we have started on character modelling, consept i drew up was Mr. Wheely Nielsen as shown in the picture And he needed to be modelled accordingly, here is a basic high poly sender This is the tire for his electric onewheeler Just something I am working on... Not much but it is for learning..
  7. Looks awsome, but try and set FL350 on a bright and shiny day. That is something I am working on now, not sure which is what yet.
  8. To fix this issue, remove this line from the light script (located on top) set( "sim/private/controls/light/random_percent=", 0.10)
  9. debugging
  10. http://forums.x-pilot.com/topic/6557-flying-with-lua/
  11. There is one on this site too
  12. I strongly recommend our site xp-developer.com with the library there (5GB limit per file, unlimted uploads) http://xp-developer.com/index.php?/files/
  13. Amended scripts can be downloaded from our site http://xp-developer.com/index.php?/files/
  14. No, of the water in general Atlantic sea Tropical In land lakes and rivers Just to see the change after art settings, i.e link to thread I will provide new clean files and tidy up the code.
  15. Do you have any pictures?
  16. Slap me around and call me Suzie, this made my day!!
  17. Use both, then download Aerosoft Free Sky Texture and install the white light included there and it should look something like this (at least if you can match all the settings)
  18. Second that, it tingles all the way down to my little toe.
  19. look at amended post above
  20. Here is two for testing, please report back to this thread or xp-developer.com Place them into the FlyWithLua/Script folder art_test.lua = Athmospheric Scattering by Michel T minus the light entry light_test.lua = All my light entry with personally tweak. PS.. Besides those two, my script folder is emtpy, SkyMaxx Pro is installed (settings included) Upload failed due to restrictions, so here is the code... Light set( "sim/private/controls/light/random_percent=", 0.10)set( "sim/private/controls/lighting/deferred_uses_stencil", 0.00)set( "sim/private/controls/lights/3d/constant_atten", 1.00)set( "sim/private/controls/lights/3d/rheo_rgb_curve", 1.00)set( "sim/private/controls/lights/3d/rheo_size_curve", 1.00)set( "sim/private/controls/lights/always_night_lights", 1.00)set( "sim/private/controls/lights/beacon_rotate_billboard", 1.00)set( "sim/private/controls/lights/beacon_rotate_spill", 0.20)set( "sim/private/controls/lights/beacon_strobe_billboard", 1.00)set( "sim/private/controls/lights/beacon_strobe_spill", 0.10)set( "sim/private/controls/lights/bloom_far", 100.00 )set( "sim/private/controls/lights/bloom_for_zoom", 1.00)set( "sim/private/controls/lights/bloom_near", 10.00 )set( "sim/private/controls/lights/dist_far", 100.00)set( "sim/private/controls/lights/dist_near", 80.00)set( "sim/private/controls/lights/exponent_far", 0.45)set( "sim/private/controls/lights/exponent_near", 0.40)set( "sim/private/controls/lights/fat_omni_cutoff", 0.707)set( "sim/private/controls/lights/hdr_mix", 0.60)set( "sim/private/controls/lights/kill_dynamic_billboards", 0.00)set( "sim/private/controls/lights/kill_dynamic_spill", 0.00)set( "sim/private/controls/lights/lod_max_static_bb", 1.00)set( "sim/private/controls/lights/lod_max_static_gnd", 1.00)set( "sim/private/controls/lights/lod_max_static_sp", 1.00)set( "sim/private/controls/lights/mix_big", 64.00)set( "sim/private/controls/lights/mix_small", 16.00)set( "sim/private/controls/lights/mix_weather_fog", 0.30)set( "sim/private/controls/lights/mix_weather_rain", 0.10)set( "sim/private/controls/lights/scale_far", 0.80)set( "sim/private/controls/lights/scale_near", 0.50)set( "sim/private/controls/lights/spill_scale", 66.00)set( "sim/private/controls/lights/srgb_gamma", 2.20)set( "sim/private/controls/lights/use_srgb", 1.00)set( "sim/private/controls/lights/vasi_papi_red_b", 0.90)set( "sim/private/controls/lights/vasi_papi_red_g", 0.60)set( "sim/private/controls/lights/vasi_papi_red_r", 0.80)set( "sim/private/controls/lights/vasi_papi_white_b", 1.00)set( "sim/private/controls/lights/vasi_papi_white_g", 0.50)set( "sim/private/controls/lights/vasi_papi_white_r", 1.00)art set( "sim/private/controls/clouds/cloud_shadow_lighten_ratio", 0.85 )set( "sim/private/controls/atmo/atmo_scale_raleigh", 20.0 )set( "sim/private/controls/atmo/inscatter_gain_mie", 5.0 )set( "sim/private/controls/atmo/inscatter_gain_raleigh", 10.0 )set( "sim/private/controls/atmo/scatter_raleigh_b", 40 )set( "sim/private/controls/atmo/scatter_raleigh_g", 10.30 )set( "sim/private/controls/atmo/scatter_raleigh_r", 0.010 )set( "sim/private/controls/skyc/white_out_in_clouds", 0.5 )set( "sim/private/controls/clouds/plot_radius", 1.20 )set( "sim/private/controls/clouds/soft_occlude", 1.00 )set( "sim/private/controls/skyc/mie_scattering_foggy", 25.000 )set( "sim/private/controls/skyc/mie_scattering_ocast", 7.00 )set( "sim/private/controls/lights/bloom_far", 3000.00 )set( "sim/private/controls/lights/bloom_near", 120.00 )set( "sim/private/controls/lights/mix_big", 80.000 )set( "sim/private/controls/lights/mix_small", 25.00)set( "sim/private/controls/lights/bloom_for_zoom", 0.60)set( "sim/private/controls/hdr/gain_min", -4.8)set( "sim/private/controls/clouds/ambient_gain", 4.0)
  21. Well it should improve default light, but after starting to use Michel's athmospheric scattering tweak with HDR and Johns SkyMaxx Pro I would never turn back that road, af far as I can see, just minor impact on FPS, but then my SMP is personally tweaked to my liking. So to answer your question, yes but it is better and more suited with HDR on (kinda funny because i used to hate the HDR feature LOL)
  22. Finally rocking some awsome lights. Tidy up the code right now for sharing, but here is some screens Dusk over ENBO Night at the same location
  23. The tweak is not mine, so no credit to me Sent from my GT-I9300 using Tapatalk
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