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StuSpeed

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Everything posted by StuSpeed

  1. This is what it looks like using XtextureExtractor
  2. It is pretty clear Austin has been perfectly happy operating in the background of MSFS since inception, and has no illusions of keeping up with the MS juggernaut in whatever direction they are heading. The only difference, as mentioned in his latest interview, is that it now takes a team of 25 instead of 3 to achieve his next goals for the sim. I do wonder if revenues can support this large a team with new versions coming out every 4-5 years.
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