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danFly

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  1. Hi, I did try reducing the cloud draw and texture quality. Skymaxx menu was showing more available gpu memory, but this this did not have any impact on the gpu frame time. I am running on 3x QHD resolution, however, I am comparing the performance relative to Skymaxx v4. From 30fps to 10fps is quite a performance hit. I guess especially when using real-world weather there is a need for an adaptive quality mechanism which perhaps reduces the number of rays to speed up the gpu frame time. After all this is a dynamic simulation, we don't know when we are inside the cloud and when few clouds only!
  2. I have the trio of SkyMaxx v5 + Real Weather connector + FSGRW. I set to historic weather on 24/01/2021 at 12pm (snow) from EGCC to EGLL. Well, x-plane crashed 5 times, and highly gpu bounded, especially crashing when the weather was refreshing. When it was working the fps was about 10fps (on GTX1080). No setting changes in x-plane or skymaxx solved the problem. Only changing overcast to "soft hd" improved the frame rate to 35fps. PS: every time I untick volumetric cumulus cloud, xplane crashes.
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