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Hampster

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Everything posted by Hampster

  1. File Name: 318 WhiteKnightOne File Submitter: Hampster File Submitted: 02 May 2013 File Category: Experimental X-Plane Version(s): X-Plane 9 & 10 318 WhiteKnightOne Version 2 for X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 318 WhiteKnightOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: After the initial post of this aircraft in late november last year, I have received many wonderful comments about this aircraft, but also a lot of suggestions to improve. So, I have worked long and hard to bring the community an improved WhiteKnightOne, which now has the accompanying SpaceShipOne to complete the historic duo in X-Plane. This aircraft journey started for me around 2 years ago, when I decided to create the most detailed aircraft I could make. I have put 60 + hrs into the cockpit alone, to get it to function as good as the real thing, and the outer model has undergone countless hours of tweaking to get it up to the standard I set. Now, I believe that it is time to give 2 years of development back to the X-Plane community to enjoy. Thanks to everybody in the community for their support! Changes: • New 3D outer glass effect, and transparent glass • Improved outer bodies, with refined shape and new paint • Jet engines changed from 'High bypass' to 'low bypass' • SFC is changed • Improved engine nacelles • Changed CG • Integrated to carry aircraft • Edited fuselage • Easier cockpit • Edited user manuals etc... • New gear configuration • Frequently noted is the massive amount of afterburner thrust, in which I have kept. This is simply because the specifications define this amount, not me. Things in this aircraft package include: • Spinning 3D fan blades • Fully customized cockpit • sounds - off the real engine • Detailed exterior, i.e. Gear, Fuselage... Practically up to 3D standard • User manual, cockpit manual, and flight poster... • ...and a whole lot more! Tips: Use the trim, it is very handy for keeping the aircraft easy to fly, and remember to throttle off if you feel too overpowered... Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Andrew Gorman (Gjalp) : For modeling the rotating fan. Brent123: For animating the rotating fan Bargbill: For being there right at the start of this project Fudge Graphics: For their paper texture in the flight poster ________________ Enjoy flying V2 of the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster Click here to download this file
  2. Version 2.0

    252 downloads

    318 WhiteKnightOne Version 2 for X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 318 WhiteKnightOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: After the initial post of this aircraft in late november last year, I have received many wonderful comments about this aircraft, but also a lot of suggestions to improve. So, I have worked long and hard to bring the community an improved WhiteKnightOne, which now has the accompanying SpaceShipOne to complete the historic duo in X-Plane. This aircraft journey started for me around 2 years ago, when I decided to create the most detailed aircraft I could make. I have put 60 + hrs into the cockpit alone, to get it to function as good as the real thing, and the outer model has undergone countless hours of tweaking to get it up to the standard I set. Now, I believe that it is time to give 2 years of development back to the X-Plane community to enjoy. Thanks to everybody in the community for their support! Changes: • New 3D outer glass effect, and transparent glass • Improved outer bodies, with refined shape and new paint • Jet engines changed from 'High bypass' to 'low bypass' • SFC is changed • Improved engine nacelles • Changed CG • Integrated to carry aircraft • Edited fuselage • Easier cockpit • Edited user manuals etc... • New gear configuration • Frequently noted is the massive amount of afterburner thrust, in which I have kept. This is simply because the specifications define this amount, not me. Things in this aircraft package include: • Spinning 3D fan blades • Fully customized cockpit • sounds - off the real engine • Detailed exterior, i.e. Gear, Fuselage... Practically up to 3D standard • User manual, cockpit manual, and flight poster... • ...and a whole lot more! Tips: Use the trim, it is very handy for keeping the aircraft easy to fly, and remember to throttle off if you feel too overpowered... Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Andrew Gorman (Gjalp) : For modeling the rotating fan. Brent123: For animating the rotating fan Bargbill: For being there right at the start of this project Fudge Graphics: For their paper texture in the flight poster ________________ Enjoy flying V2 of the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster
  3. Wow, great to see this... You make my work seem hopeless! (haha)
  4. I will be looking foward to seeing it!
  5. Wow, looks great! How do you get those aged paint textures?
  6. Sure, I hope these will do, I do not know much about this stuff! To display the wind speed I used: sim/weather/wind_speed_kt To display the wind direction i used: sim/weather/wind_direction_degt
  7. I am currently making an *unnamed* and *awesome* speed record sailboat for X-Plane, but I have hit a few problems! I would like to be able to adjust the wind DIRECTION and SPEED from inside my cockpit. I know I can do this by applying a dataref to a generic rheostat (like some can effect the POV or time) but I can only find datarefs that display the data, not change it... Help?
  8. Thanks Tom, that was very interesting and I am supporting you all the way... Go get 'em!
  9. Maybe contact X-Plane tech support... They are always friendly and give you a good answer. It seems that your generic park brake assignments are either corrupt or misplaced. -ham
  10. Wow, great to see such a detailed homeland. X-plane 10... We will meet soon... (Hampster dreams while he observes his over-used scratched V9 disc...)
  11. Well done, much better review than your last ones....
  12. It looks like someone hasn't done LIT textures!
  13. I assume that this aircraft isno longer up for download?
  14. Could one of those few be a Norseman? I'd like to see one of those 'round here
  15. I believe that the paint scheme is called 'Crazy About Rugby' - flew on it once, part of the world cup wind up.
  16. Already looks better than the payware 787, really nice! Be aware with your bumpmaps, although it may be fun to look at in blender, the 787 (especially the nose are around the cockpit and cone (hint, hint)) is smooth and sleek. No indentions anywhere. that grey line across the nose cone is not making the plane look realistic... Just my opinion scince you want super realism. -ham
  17. WOW, I love this one, especially the rivet skin textures!
  18. Yes, does anyone know if Laminar has heard of this?
  19. Click link to check out a rare and suprising interpretation of the X-P mobile app, cleaner and smoother, I like it! I would have so much more fun with this interface, and I bet it would probably be easier to fly too, with the flap controls and so on... I'd like to see what you think. hampster
  20. PLEASE put your time and effort into making planes and helping people, I come to X-Pilot for happy news about X-Plane and their great bunch of 'give it a try' developers... Ever since you've been posting these threads, this website has changed from friendly chat to FSX type conversations on how planes should look. I don't know who you were on the Org, but please try and give a little empathy.
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