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BlackBeltMike

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  1. Hiya, Is there a way to reduce the frequency of lightning strikes please? I flew around a thunderstorm this afternoon and felt that the lightning strikes were too many. No big deal; overall the storm looked great.
  2. Hello, This is an old thread but is it still relevant to VR users today? I have see the same thing as the OP (clouds rotate/move with head movement/when looking to the side). And the advice for setting cumulus to 'fast'. Is that still the recommendation? Thanks!
  3. Hi, So I'm now convinced the missing shadows is due to (in my case at least) the previous installation and maybe incomplete or incorrect uninstallation of a competitor's weather product. Reason for thinking is that uninstalling SMP unexpectedly left XP11 in a very broken state (please refer to this thread for identical error message and circumstances https://forums.x-pilot.com/forums/topic/17008-sun_glow_sockedpng-critical-error/). After this error I clicked Steam's Verify Files Integrity which identified 39 files needing replacement. After this, I reinstalled SMP and noticed some shadows, but they weren't right... when viewed from an external camera, they would be positioned kind of in front of the camera and move weirdly in a different plane to the ground, rather than be positioned and orientated as they should against the terrain. At this point I decided there was unknown mess so trying to troubleshoot would take much longer than reinstall everything, so that's what I did. I copied my plugins folder to another HDD location so I could later quickly pull needed plugins back in easily, uninstalled SMP, RWC, ASXP and a couple of other bits such as OrbX scenery, then made sure to delete the X-Plane folder completely. Reinstalled X-Plane 11.50b11 from Steam, reinstalled SMP, ASXP and RWC and tested. Shadows all looked good now in several scenarios, so I spent the evening reinstalling everything which of course does take a long time. It's a big job. Result is that as of this moment, everything's working fine, including with the OrbX TrueEarth England scenery, and hopefully it will keep working. :) I know reinstalling everything isn't the first path people might choose to head down because it really can be a big job (and my setup is relatively straight-forward) but sometimes when things are broken like this was, it can work out to be quicker than the alternative. Hope this post helps others.
  4. Thanks Frank, will do some A/B testing on it this evening. Are there recommended cloud types for best depiction of scenery shadows? Is X-Plane's "draw shadows on scenery" option required when using SMP?
  5. Hello, No cloud shadows here either. Not the end of the world, but it would be nice to have them. GTX 2080Ti XP 11.50b11 Vulkan, Draw shadows on scenery option makes no difference I've tried increasing the shadow options in SkyMaxx Pro Medium Visual Effects Middle of the day with overhead sun Using OrbX TrueEarth England scenery Cloud shadow slider maxed out I haven't finished trying to troubleshoot this locally in case it has something to do with my setup, but thought it worth a mention.
  6. I agree it's tricky. I'm here because on the strength of a youtube video I purchased a competitor's product which was advertised as VR and X-Plane beta/Vulkan compatible... well unfortunately there are a lot of issues and unresolved visual anomalies so I uninstalled... but good luck to them of course as I'm sure it's not easy. Then, just a few days ago I read mention of SkyMaxx Pro, and with the beta listed on your web site with latest compatibility I took a deep breath and decided to take the plunge. I went for SkyMaxx Pro, RWC along with Active Sky and for anyone else in a similar boat, I've found those 3 products work very nicely with Oculus Rift S and X-Plane 11.50b11 in Vulkan rendering mode... ok I'm just a few days in but feeling very positive about it - I just wish I'd come across SkyMaxx Pro before the competitor's product which would have saved me some monies. Anyway, I guess the point is, youtube videos can be powerful influences, so putting out new content there would be another option, particularly right now when people are wondering what works with the latest betas of X-Plane.
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