Japo32
JRollon-
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Everything posted by Japo32
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Thanks!!! Always I like when the people are happy with my little birds! About the texture, I don't know. Is the highest resolution inside. 2048x2048 divided in several pieces to make them higher (is like the plane would have a single 4096x4096 texture more or less). To see it full you have to go to rendering options and put the "mega high" or "extreme" or don't remember the "word" texture. The last option in texturing. and the GPS.. Yes I always though is better to switch of the GPS and to look outside, but on the next patch I am going to include one (there is another option on the real plane with this GPS), so if everything is cloudy outside and you are desperate, you can switch in on and fin the closer airfield. But of course on my flighs I won't look at it. good flights!
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Maybe I am wrong.. but barometer pressure is not the same as the altimeter pressure? To adjust the altimeter? If so... the is already there. The Temperature?.. yes.. could be possible on next patch. Lets see!
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ohhhhh!!! is really a beauty!!! Well.. small planes doesn't mean faster than big planes. The big problem building them are the cockpits. More instruments.. more work. But right now I want to finish the CRJ and I am working on that. Also on the future patch of the Seamax... After that who knows?
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Mmm.. If I find a free space on the panel.png then I could put inside the Javelin wihout problem. Also I should find a free space on the main cockpit. I think on the front panel is impossible, maybe lateral... The Javelin (real one) was a really expensive private plane, that had EFIS in one of the configurations I found... but also had GPS. (now is a dead project)
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No.. still not. I am planning to make them and release them as soon as I relax a bit with the Seamax and CRJ!!
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Yes one of my plans is make a gps 3d instrument in the cockpit. The start cold dark can be made saving a situation or selecting the load on platform option on x-plane
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ohhh I am so glad to see this post! This makes me happy! Congratulations about the livery. I am planning joining all stuff like this an put them on my web site for free download,If you don't mind of course!
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Hi Jason!. wow.. the Second one is true! but is soooo dificult to see!! Even I had a close looking and with the right sun position I knotice a little. Not as clear as your image. Ok that is my fault. I forgot to smooth those faces on that door. Will be done on next patch for sure! About the joystick landing gear twice clicks. I cannot repreduce. Mine is also mapped on the joy (I always fly that way) and I cannot reproduce it. Maybe is something with your joystick, because in mine sometimes it sends info several times when my rotary is that I map over the trim is at middle position. I give it a dead zone to fix it. Mine is Saitek x45. I don't think is a bug, but if someone more can reproduce I will look at it to see if I can solve or send a feedback to Laminar. About the prop image. There is a trick to solve the animation of the rotation of the helix. With diferent speeds the polygons appears or disappears. If you put 2 polygons on the same position, normally makes funny stuff on rendering so I decided to put them separatelly a liiiiittle!! so yes.. there are two.. but you have to be very close, on the side view, and in a % of rotation of the rotor to see it. But I will try to put them closer on next patch. Well.. for now I don't see big bugs, so I am happy! I cross my fingers!! hehehe... The Javelin was worst the first days! Best!!
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Yes.. Low cockpit aircrafts have this little problem that I hope Austin will fix. It is reported! Thanks for the support!! and I am glad that you like it! Not everything is paid with money.
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yes.. that is because that part of the fuselage is mapped twice. The right and the left part on the same mapping textures. That is because doing that on "not important parts" can have better pixel looking on them. This could be fixed on the future, but with less pixel resolution on those areas or putting a new plugin x-aviation is working on. Real Lights on real time. Mine are baking and tricks one (that looks ok but not in that particular area).
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Take care of the height of the waves!! and land perpendicular to direction of the movement they have (perpendicular to the wind) when high waves (hope laminar change the viewing of the waves). Is a challenging stuff because is a light aircraft!
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well I am fast modelling but not as fast as you say!!! hahaha.. It toke 3 months for modelling all (the cabin is already finished) but as you say it needs programming. After August I will go for it! Lets hope everything goes well and we can release it soon. Before christmass.
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Wow!! man, you are fast!!! hahaha YES!!! The Seamax is released! Hope you enjoy. A little portrait for the product and a new little video (not as blury as the first one! ):
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well.. not too much to say Dan, said. I tried to start building an airport but the thing is the references. I can do a good thing or a bad thing depending on the references. I started looking for a local Airport on my country. A small one. No way. No photos. Only google maps.. so is too much inventive stuff. Converting them from fsx is a good way to do them right now. Other thing could be VFR stuff of a country. Make little villages and put all in their right places, with all the roads, industries, etc... could be. don't know. Right now I am waiting for the release of the Seamax. Then I will end the CRJ.. and after that who knows my movement?
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oooh... all the keytyping.. lost!!! hahahahah.. no problem!!! better you have all solved!!!! best!!!
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Ok.. I have tested several options and everything is ok (as I tested before on 9.31, but the 1.2). Also I tested the 1.0 version to see if anything was wrong... and nothing. I think what you have (because of the 737 on the hud) is a "no load several options of the plane", and also the external model out. That is because the plane didn't intall ok. The way that it should be. Maybe you did it right, but I will tell you how the ATG Javelin should be installed, and also the options you should put on x-plane to make it fly correctly. 1. download the ATG Javelin 1.0 version from the link I gave you if it is a Jrollon.com version (on x-aviations it comes already with the 1.2 version on it) 2. It is a zip file so, we open it with winrar or winzip and then we will see a "ATG Javelin 1.0" folder. Just select it and drag inside your x-plane/aircraft/general aviation/ folder. It will start the decompress of all the files. 3. on x-plane/aircraft/general aviation/ you should have an "ATG Javelin 1.0" folder with these other files and folders: Airfoils COCKPIT liveries Manual objects sounds Templates and the files: ATGJavelin.acf, ATGJavelin_cockpit.png, ATGJavelin_icon.png, ATGJavelin_paint2.png, ATGJavelin_paint.png, PilotView.dat, PilotViewLimits.dat and xfcs.ini ok.. for what you tell me about not seeing the external model, maybe not the pilot also inside de cockpit on external views, and the 737 hud.. you maybe don't have the "objects" and "COCKPIT" folders.. or maybe one of the multiple files they have inside those ones. If so.. try to unzip with unzip option on winzip (or mac zip.. or linux) because I think you are loosing some of the files Once you have done all of this.. try the 1.0 version. See if it is seen ok. it is seen ok?.. the update to the 1.2 version. 4. Go to the updates page on www.jrollon.com and download only the Update2. As it is said on the update2: "Unzip the file on the same directory of the Javelin. Even is 1.0 or 1.1. Overwrite the folders and files, but don't delete any file or folder. Rename the ATG Javelin 1.0 or 1.1 to ATG Javelin 1.2 if you wish." If you just unziped this file in other place.. with nothing inside.. then you may have the problems you are writing me. Ok... everything is ok.. you have the 1.2 version (if is a bad installed version the issue you had). next step is put the textures resolution in very high or extreme resolution. Lower than that you could have problems seeing them correctly. to modify it you have to go to SETTINGS/RENDERING OPTIONS. on the up-left corner. and finally on SETTINGS/OPERATION & WARNINGS you have to put the "flight models per frame" that maybe is on 1.. to 3. to make the plane fly the correct way it should be. Also if you are going to use the autopilot.. don't map any trim on the joystick (if you don't pretend to use the autopilot, then no problem). And nothing more. See if what happens to you is something I told you. Try the 1.0 version first.. and then UPDATE to 1.2 version. The plane will be ok on 9.31. Tested in several computers with no problem. Tell me if you have any problem. Thanks!
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Ok.. I am looking at it.
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Sent the link with the info. Yes, The plane is flyable on 9.30, as it is. If you find any problem with the thrust of the engines (too much thrust..) please tell me. but you shouldn't
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It is Inside Passage, canarias x-plane, and some fs9 spanish airports converted to x-plane. The Ramp from inside Passage.
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About 2D cockpits I started on this of creation of planes for x-plane because I didn't find too many good 3D cockpits. If you only have a 3D cockpit it can be easy to see it as a 2D one. If you have pilot view plugin, you can define the views you want (overhead, central panel.. etc...) all centered as a 2d view without moving. Like a 2D cockpit. It is easy and no motion sick. The CRJ needs programming. I will learn how to program in Lua on August and September. But it needs good programming... because all animations and graphics are ready to be used.
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the music? Is a mix between 2 versions of the same theme: "looking down" from Chicane. I use Chicane too much. I like the way he makes music.
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on Youtube: or Vimeo (where you can download the 150mb video this week): [vimeo]5591308[/vimeo]
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The plane is finished and all docs, templates and liveries are done. Now it is on X-aviation hands and soon will be ready to be sold. Stay tuned! on Youtube: or Vimeo (where you can download the 150mb video this week): [vimeo]5591308[/vimeo]