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Goran_M

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Everything posted by Goran_M

  1. AND, a wireframe of the 4000. Goran
  2. Pricing is still being determined. We do have a passion for this (modelling, simming and flying) and we want to be fair to our customers, so we will think about different things we can do to benefit everybody. Nothing is set in stone yet but we'll discuss things in the future and decide how we can proceed with package discounts. Goran
  3. Gentlemen, Just to keep you all posted on the progress. We are developing at an incredibly fast rate. The Hawker 4000 is very near completed on the modelling side of things. I originally wanted to finish modelling 2 weeks ago and have the texture maps done for Theo to work on, but other details have presented themselves and I added them into the 3D model. THAT is almost done and Theo has begun texturing some parts that are actually completed. I've seen the textures he has compiled and they look great. There are a few issues to resolve but they have been expected and should be eliminated without too much fuss. Jason has just about finished the Hawker 800XP (in a matter of weeks! Am I that much of a Slavedriver???). I have seen it and it looks awesome. There are still a few things to fix or modify, but they are few and far between and it should be ready for texturing very, very soon. Ultimately, we would rather release a fully working, high quality aircraft with little or no bugs in a couple of months than a buggy, poorly textured model in a matter of weeks. We will have more screenshots very soon of both aircraft. Cheers Goran
  4. As you guys know, the forums suffered a small setback that Cameron has now fixed. As a result, some posts were lost as were screenshots. But never fear! Here they are again. As well as some other new ones. Lighting is a WIP. Also, Theo has started work on the textures. The colors that are shown here are experimental. Also, a grab of Jasons cabin with lighting. Goran
  5. Hawker 4000 Cabin Layout, completed. No render. There is still some heavy fps testing to be done on both of these. They are poly heavy (obviously). My 4000 is currently at just under 400 000 polys. But better to add objects now and then cut them back if needed, than to add them gradually as we test. My budget is 500 000 polys. Goran
  6. Front landing gear wheels and struts have been re modelled. Wheel is resized and strut is lengthened. AND Drinks and refreshments, anyone? This will be in both bizjets that are being made. Albeit, slightly different, so they represent their own individual aircraft galleys. Goran
  7. Nova I'm not saying 100% it will be done by October, ( I don't really like giving out definite dates) but it will definitely (if there are no crazy circumstances)be out before December Goran
  8. Hi Mick Please see this post. http://forums.x-pilot.com/index.php?topic=298.0 Goran
  9. I wanted to wait until everything was pretty much finalized. I just spent several hours on the Skype phone to Cameron. After weighing up all the options presented to me, and in the interest of the other people working with me on this project, we have agreed to sell our products through X-Aviation. Cameron has the confidence that we will produce some high quality work, and with the X-Aviation team of programmers helping us, we will be putting out some pretty high end stuff. Jason and I have many projects planned comprising of GA, bizjets and heavy airliners. The first 2 projects we are planning to release are the 2 Hawker business jets. The 800XP and the 4000. I originally anticipated release for both of these by end of August, however, to maximize realism in these aircraft in the way of a custom FMC, we are pushing back that date to sometime in October (hopefully). We will have our own website also, mainly to showcase our products in conjunction with X-Aviations website, but all sales will go through X-Aviation.com. We will have our own support forum up and running very soon in the commercial vendors section of these forums, but in the meantime, please continue to visit this section of the forums with any comments, feedback or questions and Jason or myself will be more than happy to answer them for you. Goran
  10. From now on, all posts regarding the 4000 will be posted in the Hawker Fleet Project. Goran
  11. Thanks Nick. I mostly just add color to see how it would actually look. As I'm new to Blender, I wasn't sure if the colors get imported into X Plane. Goran X Plane CAN import Blender rendered objects. Just tried it. Works great
  12. When a person works on blender so much, that he gets screen burn from the blender interface, he has to be able to model that good. A small update. While Jason works on the object version of the 800XP, I've started working on the flight model. It'll be done by tomorrow. Then I'll return to the 4000 and whatever Jason doesn't finish on the 800, I'll jump in and help so we can get it out. And also we have another person jumping on board with us to help with texturing. OlaHaldor is a genius with render baking and texturing. So he will be working with Theo to bring us a very high quality addition to our projects. I've also re done my landing gear for the 4000. Below are screenshots showing Olahaldors work and my landing gear. The reflection, unfortunately, cannot be rendered in X Plane. But we'll definitely be making some top quality textures and releasing repaint templates. Some more news will be coming soon but I will mention that in due time. Goran
  13. You missed a spot!
  14. Let's just say it's good to know people in high places. Goran
  15. Thanks for the comments, gentlemen. Another small update. I was able to get my hands on the airfoil data. It has been added and she flies BEAUTIFULLY. I'm still tweaking the PM version and making sure everything is there. I'm anticipating release of the PM version this week sometime. Goran
  16. The amount of work and detail going into this will be very high. So this will be payware. But we'll try and keep it in direct comparison to the other payware add ons in the X Plane market. We will, however, release some Planemaker versions as freeware with custom panels and high quality repaints. Goran
  17. I already have a list of aircraft that we'll be doing. I plan on doing the entire Beechcraft bizjet fleet and some other airliner stuff so we'll be quite busy for a while. Also, Theo will be doing all our textures. Goran
  18. Removed by Moderator
  19. I thought I might put up a wireframe for y'all to see. There have been a few delays with the modeling side, but it's progressing nicely. And the wings. They are divided into 10 sections for high resolution and no segments are visible in object mode. It's a nice smooth mesh. Trying to get it done asap but I want it to be pretty. Goran
  20. I could use a programmer for the FMC in the Hawker 4000. It will be payware and if it sells well and the programming is high standard, I will have no issue about paying someone who can do it. Let me know if you're up to the task. Goran
  21. Not yet. But I've lost a few hairs making this one. AND a few nerves. :-\
  22. Ah, ok. That is not something that is on the 4000 out of all the photos I have seen. However, it is on the list of projects I have compiled for X Plane. But more on that later. Goran
  23. I'm not aware of any lip. The only one I know of is the one at the rear. The 4000 DOES have a section of wingbox that actually comes off at the position you are describing. Perhaps if you could provide a photo so I know exactly what you are referring to. One thing about the 4000 is it is customizable. I have a lot of photos and some of the interiors are different with the seating arrangements. I'm not sure if anyone noticed, but that screenshot of the 4000 is at Heathrow airport and is getting 47fps. Goran
  24. Please make yourself comfortable! They turned out better than I hoped. The runway is visible because I haven't closed off the cabin and the normals for the fuse are facing outwards. So the walls are transparent. When I finish the cabin, I'll close off the rear and it will all be nice and cozy. Windows are next.
  25. It's amazing what a little more detail can do. I added more detail to the cockpit (chamfering more edges and rounding more corners using subsurf) and the sim grinds down to 19fps at the busy airports and then adds the customary fog to be able to cope. I was actually hoping to have the modeling done by now, but unfortunately, still more things to add/fix/modify. But not much. Goran
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