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Goran_M

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Everything posted by Goran_M

  1. Here's a "Love/Hate" example. When I finally got the wingbox to the point that I liked it, I found the more I see it, the more I hate it. Just discovered a new way to model it. Screenshot soon
  2. Also, please don't take this the wrong way as I love to see people achieve something. But you can't ask people to research and get photos for you unless they are a part of your inner team and you are willing to do something for them. I do know someone who owns a Hawker 4000 but I'm not going to expect him to take photos of it for me and then drive the photos over to my house. He told me, whenever I'm ready and he's in town, to come down to the airport and get all the photos I want. Ultimately, it's MY responsibility to get what I need for this project. If someone else is willing to help, I will gladly accept their offer and if I am TRULY stuck on something, only then will I ask. airliners.net returned a massive amount of hits for the ERJ 195. Over 6000 photos. That's hardly underrated. And that was the first web site I went to. Rafael, hi res add ons can take at least some months before even going into beta testing. PMDG took 8 years from conception to release of their MD11.
  3. I've looked at some photos of an ERJ 195. The fans are a lot deeper in the engine, perhaps even close to half way down the nacelle, the nacelle walls are thicker and they bulge in the centre then narrow down towards the rear. They also look smaller than what you have modelled. http://www.airliners.net/photo/Baboo/Embraer-ERJ-190-100LR-190LR/1543169/L/
  4. Started on the main gear, made a main gear assembly, didn't like it, started it again, didn't like it, repeated the process 4 times and then went out to buy some KFC. I almost forgot what the grass looked like! Anyway, we'll see if we can get it going again. Wingbox still needs a few little adjustments towards the rear
  5. Rafael, SLOW DOWN. You're developing a hi res 3D aircraft. Not a pizza. I'm afraid if you keep rushing this, it WILL come out as a pizza. Goran
  6. lol, I should have remembered that. Sometimes the background photo loads up really small and you have to zoom in to it.
  7. Front landing gear. 2 or 3 little tweaks needed with the size for some parts but I can safely say the front gear is done. This took me about 12 hours total. Goran Updated front gear. Main gear is something that looks pretty funky.
  8. Yeah, go figure!?
  9. When I look at the VC I made and I see all those knobs, I think to myself, how easy does this look?? This should only take about an hour. Only to find that it takes hours and hours and hours and hours and... All for just a bunch of knobs and dials!!! And I just realized, I haven't fired up X Plane for about 3 weeks!!! Not even to see the Blender version of the Hawker in action.
  10. LOL, I need a life! Modelled 1 wheel in about an hour. Comparison photo included. (Look at the time in my taskbar!!!)
  11. PATIENCE.
  12. I thought I'd post a comparison photo for you guys to see. Just so you can see where I'm headed. Still a WIP. Actual cockpit photo of the Hawker 4000 taken by Tomas Cubero Maingot Goran
  13. Javier, I think I found a way to chamfer in Blender. Updates on a new look cockpit soon. Goran
  14. You're missing a step somewhere. You have to be.
  15. Before you load up the picture, make sure you are in whatever view you want to start with. For the Hawker, I based my views around the side view, so I pressed 3 to make sure I was in side view (right side view. CTRL 3 is LEFT side view). In the bottom toolbar, click "view->Background image" Click "Load" on the dialogue box that comes up and select the SIDE view diagram if you are starting off with side view. It should come up. Goran
  16. You would save an enormous amount of time by modelling however much you want to model in AC3D and THEN exporting it to X Plane. Doing it in bits and pieces is not really efficient and time saving. Remember, I modelled 6 wingboxes before I was happy with my final one. Try to cut corners wherever you can but NOT at the expense of the final result. Goran
  17. No, it hasn't been baked yet. I was just messing around with it. I'm thinking of actually taking a day off this project. I've been spending a ridiculous amount of hours working on it so I might just do some fun rendering stuff on it today. That's what happens when you don't have a normal job. Some parts of the cockpit are proving difficult to model and place in relation to other parts. I spent the better part of last night modelling some side panels and trying to place them properly in relation to the glareshield and I failed miserably. I think I lost a few hairs while spending 5 hours trying to do it. So in the end, I deleted it and I'm going to try again maybe this afternoon or tomorrow. Goran
  18. Very first render of the cockpit. No lighting. This is going to be fun. The cockpit is still, obviously a WIP.
  19. :-\ My brain hurts from putting in these knobs and panels!!! Calling it a night. Progress...
  20. 3 hours of work. face plates for the glareshield, screws to screw them in, throttle levers, parking brake, gust lock and other small miscellaneous objects. Just the VC at this point has over 23000 vertices!!?? Also, I can't find it and neither can Javier, but how does one chamfer sharp edges and corners. Blender doesnt seem to have it unless I use the knife cut tool and do it the long way. Time for a break. Goran
  21. Nearly done with the main panel. Seats, side rests, centre pedestal and overhead panel next.
  22. When designing small and detailed objects in ANY 3D application, you have to have "3D vision". So when you're designing the engines, as you design the nacelles in planemaker, they are represented as half circles looking from the front. In your mind, you have to know where those circles are in a 3D perspective and you have to adjust the image in your mind as you adjust the vertices in planemaker. When you have managed to have that somewhat figured out, designing the nacelles should be easier. Don't rush it. It took me 4 hours to design 1 engine of the Hawker in Planemaker. Goran
  23. Something new to show. After I finish the pit, I'll add some thickness to the walls.
  24. It's actually possible to make a nice rounded nose in Planemaker. Tricky, but it can be done. I've done a few. Once you got the technique down, it gets pretty easy. Goran
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