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Stratosfeerick

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  1. Loving the VR experience in the 737 so far, but one thing that would greatly enhance the immersion would be if the control column returned to neutral by itself when not being held. I use the vr controllers to fly the plane, and I am unable to engage the autopilot on climbout because as was mentioned in one of the videos, the autopilot can only be engaged when the stick is neutral. My solution to this so far has been to keep my joystick on the ground beside me while flying in VR, and to kick it when I want to engage the autopilot, as this neutralises the control column. Not an optimal solution! So I'd really appreciate if there was at least an option to make it like the Zibo, where the control column snaps to neutral when not being held.
  2. That's great, thank you so much! And @Litjan Yes now that you say it, I do remember seeing that on the video you made, I just forgot it. Many thanks. Emmet
  3. Just did a quick test flight in VR with 1.31 there and wow! Looks like I'll be switching over from the Zibo for the majority of my flying now So far there are just a few things I'd like changed: 1) The manipulator hotspot for grabbing both throttles simultaneously could be a bit bigger. It wasn't positively difficult to grasp the middle spot, but I always had to look where I was grabbing just to be sure. In the Zibo, for example, I can grab the throttles almost without looking. I think something like the middle of each lever inwards should count as "both" levers. 2) The fine-tuning of the radios was a bit fast for my liking, which made it difficult not to overshoot the desired frequency, even when being very careful. The coarse knob was fine - just the fine knob gave me difficulty. 3) This one's more minor because we now have avitab, but I'd like to be able to see the checklist that can be brought up by clicking the hotspot on the dashboard in VR. All in all a fantastic update though, and I can't wait to do some more flying in it
  4. Hi all, I recently bought the IXEG 737 for X-Plane 11 and am thoroughly enjoying the cockpit detail, textures and systems, and the overall immersion. However, I am having a big issue with the flight controls. They are very sluggish, giving a very heavy and mushy feel to flying. For example, if I suddenly push my joystick full forward from neutral, the virtual control column will slowly move to full forward. It might take a second or so to get there. It doesn’t mirror the movement of my joystick. This sluggishness becomes an issue especially when on approach, and many small adjustments left and right are required to keep the plane on course. These adjustments cannot be made quick enough, and so while I may be making a quick correction to the left with my joystick, the control column would still be moving right from the previous correction. As hard as this is to deal with when flying using a 2D monitor, it’s even worse in VR, when the control column is meant to move in your hand, as in real life. I don’t have this issue with any other aircraft, and was wondering if anybody here has come across it and knows how to fix it.
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