Hi Javier, I'm hardly an expert on stick pushers but I did some research on them and have some thoughts regarding possible issues. If I'm wrong about any assumptions I apologize; I'm not trying to denigrate. You warned us about it in the manual and have given us the ability to turn it off so I’ve got no problem with it and applaud your effort to model a stick pusher. That said, you did provide me one of the funniest flights I’ve ever seen. I tried to stall the plane onto the runway and it proceeded to “dribble” me down the runway. It bounced me halfway down the runway, slamming me hard enough on each bounce to obliterate any real aircraft. It would make a hilarious movie. I have no experience with stick pushers but Sopwith must be correct; no real system would send the plane into negative Gs to get the nose down and no real control column could move in the blink of a computer eye. Second, it is my impression that you have no delay between the stall warning and the stick pusher. Everything I’ve read indicates that the warnings come first and the stick pusher doesn’t activate until the aircraft is well into the stall regime. There should be a difference between the angle of attack at which the stall warning is sounded and angle at which the stick pusher “feels” the need to take over. I’m not certain about my last observation and I’m not sure that the correct behavior can be modeled in a software flight simulator. After a real stick pusher has pushed the stick forward, it is in a new position and plane’s control surfaces are in a new configuration. Naturally your software stick pusher cannot move my hardware joystick and it seems to me that after your stick pusher is done, the elevators return to where they were before the action, which of course results in secondary stalls. (often many of them) In fact the result resembled phugoid oscillations on steroids. You could model the action of the stick shaker by changing the trim, which would prevent the control surfaces from even wanting to return to their original position. On the other hand, forcing the pilot to retrim the plane might be annoying. (and not nearly as entertaining as being bounced down the runway) Also, if it occurred multiple times the trim would eventually reach full nose-down and the plane would likely become unflyable. I apologize but I don’t see a good way to resolve my last point. It would seem to be the same problem you would have when disengaging the autopilot so maybe you’ve already addressed a similar issue. No matter what you decide, Sopwith has a good point. It’s bound to be more palatable if you do it smoothly. Anyway, this is a great plane and I only want help make it better. I confess that I want to know all I can about big planes and their systems but I prefer flying smaller stuff. This plane is the best of both worlds and destined to become a favorite. I’ll bet that more people can say that about your planes than those of any developer in X-Plane. Thank you so much for everything you've done. -- Gary