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VirtualGAaviator

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Posts posted by VirtualGAaviator

  1. 2 hours ago, Rick310 said:

    On some of the other flightsim forums, they bash XP12,...

    Yeap. Just as on most XP12 forums they bash MSFS. When will we realize they are different sims? Do we really want the exact look and feel from both sims? X-Plane is my Sim-of-Choice, but I also occasionally enjoy the "other" sim. :rolleyes:

    • Like 1
  2. Hi guys. I too have an arm and most of a leg in XP11. While I have both sims on my PC (11&12) I don't think I've flown XP11 but a couple (maybe a few) times since XP12 came out. Granted, XP12 was somewhat tough to deal with in early access, with its constant crashes, in my case. However, it's worth the upgrade if your hardware supports it. Even though I have a ton of GA aircraft for XP11 that I hope will get updated, I've found that LR's new default GA aircraft are pretty good. Of course, systems are not deeply modeled, but they fly nicely - which is more that I can say for the competition's default aircraft after 2+ years.

    Rick, why don't you try the RV10 or the Cirrus SR22 in the demo? You may be surprised, as Cameron mentioned,  BTW you're only a couple years my elder and I expect to have to purchase a couple, three, or perhaps four more machines before I meet my maker.  Moore's law, which basically says computing power doubles every 18 months seems to hold true (albeit these days, the emphasis seems to be on making them run more efficient). For me, the life of a new computer is around 5 years. Like @Charles Wetterman, I build my own. Hobbies can be expensive.

    Charles - The MU-2 is awesome and I miss flying it. I've been watching Tyler's forum and am waiting for the XP12 version to drop. As for payware, the MU-2 is the 2nd most immersive aircraft following the Challenger, IMO.  MU2B60 has graciously offered to give me pointers that I hope to add to my YouTube channel, once I'm back in the cockpit of the MOO.

    Anyhoo, I know it seems like it's taking forever for them to port our aircraft to XP12.  I rather get a solid, tested product than one that's half baked any day. For @Rick310,  XP11 is still an awesome sim, and as long as you're enjoying it, that's what counts.

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  3. Thank you, thank you, thank you. This is just what I needed.

    I'd seen Reflected Reality do something similar in one of his videos and I asked him how I could do it. He responded but I could never figure it out. This addon solves a problem. I hope you'll continue to add features to it.

    One additional thought. Once the MU-2 is upgraded for XP12, it too, could benefit from this (or a similar) addon.

  4. Laminar Research's feedback system is, and has been, offline for sometime. That doesn't mean they don't want community feedback. What features would you like to see in X-Plane 12?

    To make this thread convenient for Laminar Research (and 3rd party devs) to parse, I'd suggest refraining from comments, unless it clarifies a request. Also, please limit your request to 2 or 3 per post. Add additional request in subsequent post. Bullets are good.  Finally, the "Like" (upvote/downvote) system could really be helpful.

    Let's see where this goes.

    • Like 1
  5. Thanks for the translation.

    Phillip's response sounds ambiguous. I'm not sure if he is saying not for X-Plane on the version 12 platform or, perhaps down the road like in version 12.6. My guess is that he means in differ versioning number (i.e. XP12S (where S denotes streaming) or XP13. Either way, it's something to look forward to.

    Although it has no value, I enjoy glancing into what might be coming.

  6. Although Austin Meyers, lead developer of X-Plane, down-played this bit of news by saying it's a low priority, it's big news in my opinion. He said Laminar Research is looking into streaming scenery. He did not provide any details so we don't know what this may looks like but this is a reversal of earlier comments by Meyers. The comment was made in and adhoc video published a few weeks ago.  I don't expect to see this feature anytime soon.

  7. Danklaue, lead developer from Thranda, wrote a short blurb on why, in their case, releasing X-plane 12 updates has been a slow process. (I've copied and pasted the blurb for those of you who don't want to go off site).

    His response was to a comment asking how much longer would it be before XP12 aircraft starts to appear

    Quote

    Honestly, we're not 100% sure. We just announced the 337, we're fully at work on about 2-3 new XP12-only planes simultaneously, and have a bunch of planes to update.  I'm long overdue for some holidays, and it is just yesterday that Laminar fixed an issue in XP12 that would address something we needed to have resolved before updating our planes to XP12.  And while it wouldn't be 100% fair of me to blame our lack of progress on that one thing, it IS this sense of XP12 not being FINAL final, which has caused us to shift our priorities to working towards being able to release new aircraft, as opposed to going back to already released planes.  

    Having said that, I wouldn't say that a v12 update for the 208 is TOO far away... but it does depend on what you're expecting.  Before Christmas? Probably not. 

     

    Just by way of explanation, Laminar just yesterday has fixed a night lighting issue that kept us from moving forward on night textures.  They still haven't given us back some of the datarefs we need in order to calculate added or reduced drag on the plane, due to wheel pants, cargo pods, etc., so we're still kinda waiting for that. I know it's not an excuse, but it does tend to put these update projects on the back burner, until we get the sense that Laminar has figured out how to move forward on issues that have to do with backward compatibility.  We can't be developing new methods (like night lighting, or drag calculation) only to find out that Laminar puts out an update that destroys our preliminary way of dealing with the situation.  

    Now, for NEW planes, at least we know what we're getting ourselves into.  An annunciator panel, for instance, that opts in to XP12's new lighting model, we can easily wire it up so that we have plugin-based attenuators or other functionality that makes full use of XP12's more accurate lighting physics, but to retrofit something like that on an older plane is a real headache... you tend to open up cans of worms.  Or in the example of added or diminished drag... we would then simply use an alternate dataref, or an external force dataref to account for cargo pods or wheel pants... but that is not an ideal solution... and even if we DID have to implement it that way, we'd have to re-do the flight physics pretty much from the ground up, in order to account for this new way of doing things.  We'd rather wait and see if Laminar just honours our request to re-introduce the datarefs we need to make these systems "Just Work".  So far, though, it's been a frustrating test of our patience.

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