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dlrk

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Everything posted by dlrk

  1. First, let me say this is one of, if not the best, add-on airplanes I've purchased. The detailed engine model is amazing, and a lot of fun to learn how to handle. That said, there are a couple features that I would really love to see added if possible in a future version: 1.Avionics integration with xPilot (the VATSIM client) for radio on/off status and transponder on/off/alt. The squawk code goes over fine now, though. Just the mode C and radios don't seem to be integrated. 2. A more full in-sim maintenance system, like that in the HotStart TBM or the various REP planes. Finally, there are some typos in the before start G1000 checklist where "power lever" is sometimes written as "power level". Thanks for a great model!
  2. I went for the G1000 because with the Entegra the approach waypoints don't display right unless you use the RXP GPS, and the RXP GPS cannot be updated, and RXP has a history of abandoning their products
  3. Thanks for that information, that helps. I was under the impression that VRAM is only limiting if it's all used, that clarifies. That said, I still think their may be some sort of issue with SMP, since it's resolved by reloading SMP graphics
  4. I still get very low FPS that is relieved by forcing a graphics refresh from Skymaxx. I don't think it's related to VRAM usage, since it's not really correlated with VRAM usage. It's CPU thats the limiting factor, according to X Plane
  5. Just to clarify though, wouldn't the GPU normally switch to RAM once running out of onboard VRAM, rather than CTD?
  6. Okay. Perhaps I'll upgrade once the great GPU shortage has ended.
  7. Is that VRAM limiting or RAM?
  8. Is there a Skymaxx specific log that could shed some more light?
  9. Let me know what I should log to detect running out of memory in the future. I don't think this was running out of memory, since I have 32GB of RAM and 8GB of VRAM. I'll try lowering the cloud draw area though.
  10. Hi, X-Plane crashed 3 hours into a planned 6 hour flight. Attached is the log.txt, which point at Skymaxx Log.txt
  11. I'm at 2560x1440, not sure if that is UHD or if UHD is 4k
  12. Yeah, I have that same card. I wonder if the a 2070 just isn't powerful enough for the volumetric clouds?
  13. So, upon experimenting with this for a bit and checking VRAM usage with GPU-Z, this is not caused by memory filling up. There appears to be no correlation between VRAM usage and FPS. FPS is limited by CPU frame time when this occurs
  14. dlrk

    Faster pauses?

    Is there anyway to speed up the pause between seasons? A setting to change, a hardware upgrade?
  15. I'll check for that next time, thank you. Sounds like it's thrashing memory when it gets full. If this is the issue, is it possible to lower SMP cloud res?
  16. Never mind, occurred on final. It doesn't look it's memory, unless it's VRAM getting filled. But I have 8gb
  17. This issue seems to be resolved, the frames still drop, but briefly and recover without me doing anything. Not sure if it's from lowering the draw distance or the 5.0.6 update
  18. Strange, but hopefully reproduceable issue. When I start descent from a cruise altitude, FPS drops to 19-20 and stuttery around ~25-26k feet. Changing the cloud draw distance (lowering or increasing) resolves this, and the FPS resumes a normal frame rate.
  19. huh?
  20. Question in title, just wondering if approaching airports is jarring with Terramaxx
  21. Does this happen if auto-changing seasons is turned off?
  22. @Cameron I think you took my question a little too literally there. I wasn't asking "Is there news you had on this that you forgot to post?", I was asking "It's been a while since we've heard anything about these fairly large remaining bugs, is a fix forthcoming?". @Goran_M Ok, thanks. Glad it's still being worked on.
  23. Is there any news on an update to fix the premature standby generator wear and the inaccurate fuel calculations?
  24. Fuel range, it's broken.
  25. I similarly noticed my standby alternator showing prematurely very worn.
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