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Val77

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  1. Thx for quick response Ok try to back to OpenGL fixed this issue. Vulkan fault. Which API are you using or recommended for ?
  2. Vulkan + HDR + 2xSSAA/FXAA.
  3. Hello Cameron and SMP teams ! My apologie if this has already been mentioned. SMP 5.0.5 New set texture "Volumetric" has not fixed yet a bug also meet on 4.9.6 : overcasting cloud through the dashboard of cockpit. Same issue with "Solid Procedural" et "Broken Procedural". All fine with classical textures. A short vid to illustrate : https://www.youtube.com/watch?v=hPrF-msc8do ++
  4. Hi If I'm not mistaken, engaging VNAV before flaps up is not a normal operation on classic. Use LVL CHG as usual. Not CDU like NG : There is only THR REDUCTION in Takeoff REF 2. There are many Noise Abatement Takeoff Procedure. PROC A is used in many airport in Europe and ur country : France. http://www.b737mrg.net/downloads/b737mrg_noise.pdf From runway to 1500 feet AGL : - take-off power - take-off flaps - climb at V2 + 10 to 20 knots (or as limited by body angle) At 1500 feet AGL : - reduce to climb thrust - climb at V2 + 10 to 20 knots (or as limited by body angle) At 3000 feet AGL : - accelerate to Flaps Up speed - retract flaps/slats on schedule - accelerate smoothly to en-route climb speed That's what I use often, as in Nice departure a+
  5. Thank you for your answer JRB. So for my "problem" of speed/altitude limitation disappearing (as u can see in the picture 2) it does not happen again if profil VNAV is complet > I had not selected an arrival... And a track distortion can happen on a basic RNAV Departure too ? ++
  6. Same here, wave-shaped road ++
  7. Hello ! Thank you for this awesome add-on. But I have some problem with LNAV calculation (wave-shaped road) especially when I made a "Direct To" on SID departure FMC database : Default > NavdataPro 1509 SID : OKTET6E/6A (CONV and RNAV) at LFMN. Same problem at LFKJ and also on a few other location. Speed/altitude limitation disappear, except FL380 while my CRZ LVL is FL320 :
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