Why I am a perfectionist? WHY!!! The answer to that question remains unanswered. What I do know is: I have redone large parts of the exterior model, removed the windows, made a new wingbox and a few other things. The reason I am doing this is to, first, increase accuracy, second, save verts so all computers will be able experience good framerates. I don´t have to have any windows cut out of the fuselage, since I don´t plan to model any interior of the aircraft. I will just use bump mapping/normal map and textures (as pmdg do in fsx). I have also switched to blender 2.56 beta to utilise its new background image features, modifiers (such as solidify) and to learn the new interface before 2.49b is obsolete. Though, there are problems with 2.56 beta, for me mostly due to the lack of many knife features also the bevel script is not yet ported. I hope these will be implemented soon so I can merge the wingbox and fuselage (again). This time I have no fancy ambient occlusion renders, but I do have a screenshot. http://img339.imageshack.us/f/rearnx.jpg/ A gallery of renders and such:http://img163.imageshack.us/g/tailverts.gif/