Enhanced Skyscapes developer Biological Nanobot has published an update for the X-Plane 11 program. The "visual solution for X-Plane 11" replaces the default sky and clouds with realistic shader-based sky and fully volumetric clouds. It's fully compatible with weather injection add-ons, including but not limited to Active Sky XP and FS Global Real Weather.
The update brings some hefty changes to the program, detailed below:
Improved sky colors with brighter sunsets, sunrises, and depiction of Earth's shadow
New sky color options for different ozone levels
Added smooth weather transitions
Clouds are now affected by ambient lighting at night.
Users can now disable the custom sky of Enhanced Skyscapes.
Added an option to limit the number of cloud layers to save performance
Added an option to control cloud update intervals
Added a command to reload presets
Added commands for adjusting various parameters live.
Improved visibility depiction
Implemented a workaround for an X-Plane 11 bug requiring to reload weather for clouds to show up when using the default weather engine
Shadow circle no longer shows up while in OpenGL mode.
Fixed OpenGL coordinate shifts that cause clouds to move abruptly
Fixed a bug that caused clouds to look flat when the camera is below a cloud layer
Fixed black circle artifacts around the horizon
Linux version