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Heavy tiling of UrbanMaxx textures


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See the attached screenshot of the 757 over Denver. The Urbanmaxx textures are tiled in a very ugly and linear way making big straight lines and repeating patterns through the city. Any chance of a fix to reduce the tiling of the texture? Urbanmaxx looks great at low altitude but pretty bad from up high.

 

Edit: seems upload didn't work, here is an imgur link

ngj3T2y.jpg

Edited by imagio
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With better land class UM will look more realistic, some areas of the world work better than others....

With that said x-plane default urban textures have new high altitude urban textures, this is something I want to integrate into UM....

With my current backlog it's go8ng to be awhile....

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