JohnMAXX Posted March 9, 2014 Report Share Posted March 9, 2014 Bwahahaha! Nah dude we are all in the same boat 1 Quote Link to comment Share on other sites More sharing options...
cabnz1 Posted March 9, 2014 Report Share Posted March 9, 2014 Haha - yep Quote Link to comment Share on other sites More sharing options...
arb65912 Posted March 9, 2014 Report Share Posted March 9, 2014 Purchased! 1 Quote Link to comment Share on other sites More sharing options...
mb339 Posted March 9, 2014 Report Share Posted March 9, 2014 Help my question please. Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 9, 2014 Report Share Posted March 9, 2014 Hi Tom, Thanks for your post, they indeed make the sim look more beautiful. I quite like the lights tweak too (by the way what would you recommend doing to make the lights brighter at dusk/daytime too?) Let me contribute by adding a third file to improve water (I found it on another forum, I'm just reposting it) just save it as water.luaset( "sim/private/controls/water/deep1_b", 0.710000 )set( "sim/private/controls/water/deep1_g", 1.040000 )set( "sim/private/controls/water/deep1_r", 0.020000 )set( "sim/private/controls/water/deep2_b", 0.950000 )set( "sim/private/controls/water/deep2_g", 0.113000 )set( "sim/private/controls/water/deep2_r", 0.190000 )One more thing, your tweaks look great at relative low altitudes but the give an unrealistic cyan tint at 10-20k feet, have you considered putting down a few if statements and switch colors base on height? L Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 9, 2014 Author Report Share Posted March 9, 2014 Do you have any pictures? Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 9, 2014 Report Share Posted March 9, 2014 of the cyan tint? here it is, taken at 25000 feet Do you have any pictures? Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 9, 2014 Author Report Share Posted March 9, 2014 No, of the water in general Atlantic seaTropicalIn land lakes and rivers Just to see the change after art settings, i.e link to thread Help my question please. I will provide new clean files and tidy up the code. Quote Link to comment Share on other sites More sharing options...
mb339 Posted March 9, 2014 Report Share Posted March 9, 2014 Thanks Tom. Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 9, 2014 Author Report Share Posted March 9, 2014 Amended scripts can be downloaded from our site http://xp-developer.com/index.php?/files/ Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 9, 2014 Report Share Posted March 9, 2014 (edited) can't spend too much time on this right now, here's a quick screenshot, it looks too cartoony, I know I wonder if the excess of cyan might be caused by the art settings.Anyway between these and the art settings there is a lot of potential!Do feel free to play and improve this, it would be awesome to have a standardized amazing lights/art/water/anything else set of scripts Edited March 9, 2014 by luckyluca Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 11, 2014 Report Share Posted March 11, 2014 when running your two scripts together (as downloaded from your website) I get a lua message on the top right part of the screen say lua stopped.I haven't had the time to debug it, have you encountered a similar behaviour? Quote Link to comment Share on other sites More sharing options...
cabnz1 Posted March 11, 2014 Report Share Posted March 11, 2014 (edited) I get the same message when I have both files Edited March 11, 2014 by cabnz1 Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 11, 2014 Author Report Share Posted March 11, 2014 debugging Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 11, 2014 Author Report Share Posted March 11, 2014 To fix this issue, remove this line from the light script (located on top) set( "sim/private/controls/light/random_percent=", 0.10) Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 11, 2014 Report Share Posted March 11, 2014 thanks!L Quote Link to comment Share on other sites More sharing options...
arb65912 Posted March 11, 2014 Report Share Posted March 11, 2014 Hi Tom, Just wanted to let you know that last night I have tried scripts with SkyMaxx Pro and Maxx-XP running. Despite the errors discussed above, I got some VERY nice results, I will post it here tonight. Great job, thank you. Cheers, AJ P.S. When you are done with all debugging, can you copy and paste the most recent combined code for alr and light modifications like you did in the past.Just the whole text that needs to go to ONE script file ending with .lua extension in Scripts folder. Quote Link to comment Share on other sites More sharing options...
luckyluca Posted March 11, 2014 Report Share Posted March 11, 2014 I would keep the scripts separate so to maintain a more modular approach Hi Tom, Just wanted to let you know that last night I have tried scripts with SkyMaxx Pro and Maxx-XP running. Despite the errors discussed above, I got some VERY nice results, I will post it here tonight. Great job, thank you. Cheers, AJ P.S. When you are done with all debugging, can you copy and paste the most recent combined code for alr and light modifications like you did in the past.Just the whole text that needs to go to ONE script file ending with .lua extension in Scripts folder. Quote Link to comment Share on other sites More sharing options...
arb65912 Posted March 11, 2014 Report Share Posted March 11, 2014 I agree, it is just a simple copy and paste to comine them all. Cheers, AJ Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 11, 2014 Author Report Share Posted March 11, 2014 agreed Quote Link to comment Share on other sites More sharing options...
arb65912 Posted March 12, 2014 Report Share Posted March 12, 2014 (edited) Gentlemen, as promised. SkyMaxx Pro, Maxx-XP and FlywithLUA scripts together. Three Stooges? Awesome combination for my taste. Judge for yourself. First two are around KASE ( Aspen , CO) and the airport is KPHL ( Philadelphia International , like nobody knew it.. ) Enjoy! Cheers, AJ Edited March 12, 2014 by arb65912 3 Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 12, 2014 Author Report Share Posted March 12, 2014 Looks awsome, but try and set FL350 on a bright and shiny day. That is something I am working on now, not sure which is what yet. Quote Link to comment Share on other sites More sharing options...
FloB Posted March 12, 2014 Report Share Posted March 12, 2014 Use both, then download Aerosoft Free Sky Texture and install the white light included there and it should look something like this (at least if you can match all the settings) What scenery is that? Looks like a nice place. Flo Quote Link to comment Share on other sites More sharing options...
Ironmaiden Posted March 12, 2014 Report Share Posted March 12, 2014 Can I use these without FlywithLua as under linux it does not show in Plugins. Quote Link to comment Share on other sites More sharing options...
Tom Knudsen Posted March 12, 2014 Author Report Share Posted March 12, 2014 What scenery is that? Looks like a nice place. Flo ENZV Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.