saihsq Posted July 8, 2013 Report Posted July 8, 2013 We are now building a flight simulator and we are preparing to use X-Plane 10 as the core module of the software. In our scenario, the hardware is already there in their exhibition room. There are four screens embedded in the analogue cockpit like the image in the attachment, two in front , two in both sides with an angle. We've done some tests with four screens and found that when the angle was getting bigger, the scene seemed unreal. So we want to know if it is possible to change the viewport of each output using the SDK, or you have any idea to solve the problem.Thanks in advance. Quote
chris k Posted July 9, 2013 Report Posted July 9, 2013 (edited) You should add a second machine to the cluster to do Two of the monitors as a networked secondary display. It's the best way to achieve a different viewing angles and splits the processing load across multiple Videocards, for better FPS. That's the only way so far in Xplane to do multiple viewing angles as it stands today. Edited July 9, 2013 by chris k Quote
sqrt(-1) Posted July 9, 2013 Report Posted July 9, 2013 Put another way, you don't get the distorted display of wide view angles if you spread the viewport across networked machines, as was asked here. Quote
JimboG Posted July 9, 2013 Report Posted July 9, 2013 I wonder how 2-4 SkullCanyon i7 Haswell units would cope in this scenario?Keen to see if the Intel HD5000 has *any* ability to cope with XP graphics, especially if the load was split over a group of these little babies!?CheersJames Quote
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