SwissCyul Posted June 29, 2013 Report Posted June 29, 2013 (edited) Hey guys!! I just converted FlyTampa's Montreal Scenery. Now there are big X's on the airport. Someone told me that already and that i have to remove them. So now i put that scenery into WED and made object exclusion zones over the X's. But when i open the airport again, everything is the same. So how do i remove those X's? And how do i add concrete on the floor. The default apt data has not enough space for all the gates. So they are standing in the grass. And also the Terminal is not connected with a road. They are really disturbing in the scenery so i can't let them in. Thanks for your help. Edited June 29, 2013 by SwissCyul Quote
chris k Posted June 30, 2013 Report Posted June 30, 2013 (edited) You load the DSF into WED (import DSF) Find the objects Delete them Export Scenery Pack Ctrl-B Edited June 30, 2013 by chris k Quote
SwissCyul Posted June 30, 2013 Author Report Posted June 30, 2013 Ok well how can i find objects without any name? These X's show the ILS path. And i can't find them in WED. But i will try to find them. Thanks for your reply. It's always great to have such fast support on this forum Quote
scubajuan_new Posted June 30, 2013 Report Posted June 30, 2013 Overlay Editor allows to identify object easier, then you can either delete them in OE or in WED once you know what to remove. I use OE sometimes precisely to identify objects. The conversion process sometimes creates objects with strange names Quote
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