X-Wave Posted May 6, 2013 Report Posted May 6, 2013 Hi, I used X-Plane 10 and it worked fine many times, but suddenly (I think after trying to install Paris environment) it startedto crash on startup giving There was a problem processing a GLSL pixel shader.You may need to rerun the installer or update your graphics drivers.Resources//shaders/terrain_vert.glslResources//shaders/terrain_frag.glsl I reinstalled and updated X-Plane many times, and as there are currently no updates available for my graphics drivers,I tried to start X-Plane using the no_glsl option. I read (http://forums.x-pilot.com/topic/2349-odd-x-plane-start-up-problem/) that this should work fine, but in particular, X-Plane-32bit.exe --no_glsl | more gives Found sim dataref sim/time/local_time_secFound sim dataref sim/cockpit2/clock_timer/local_time_hoursFound sim dataref sim/cockpit2/clock_timer/local_time_minutesFound sim dataref sim/cockpit2/clock_timer/local_time_secondsFound sim dataref sim/graphics/misc/light_attenuationFound sim dataref sim/graphics/animation/draw_light_levelFound sim dataref sim/weather/temperature_sealevel_cFound sim dataref sim/graphics/animation/draw_object_xFound sim dataref sim/graphics/animation/draw_object_zStarting thread loader.Lighting slot 14,0 is unused.Lighting slot 15,0 is unused.Lighting slot 14,1 is unused.Lighting slot 15,1 is unused.Lighting slot 7,5 is unused.VRAM needed: 2069064. Trivial VRAM: 4054272. Packed VRAM: 2359296.Packed efficiency: 0.876984. Unpacked efficiency: 0.510342.Resources/shaders/terrain_frag.glsl: Fragment shader failed to compile with thefollowing errors:Compiler error: unexpected operatoResources/shaders/terrain_vert.glsl+Resources/shaders/terrain_frag.glsl: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. as command line output. The no_glsl option doesn't seem to influence this at all (I get exactly the same output without this option).Maybe this is due to using the x86-version (the command line options aren't included yet? --help works fine)? Quote
Cameron Posted May 6, 2013 Report Posted May 6, 2013 Driver issue for sure, and sounds like you're on beta drivers at that. Assuming this is an Nvidia card, be sure to use 3.14 drivers: http://www.nvidia.com/object/win8-win7-winvista-64bit-314.22-whql-driver.html If you're on Linux you should use 3.13. The no_glsl option doesn't seem to influence this at all (I get exactly the same output without this option).Maybe this is due to using the x86-version (the command line options aren't included yet? --help works fine)? The no_glsl option actually doesn't work in X-Plane any longer. Quote
X-Wave Posted May 7, 2013 Author Report Posted May 7, 2013 Thanks, indeed I found a more recent version of my graphics driver. I installed it, the error has disappeared but now it yields Could not load facade! Resources\default scenery\1000 autogen\US\urban_high\objects\FacScrp1.fac Quote
Cameron Posted May 7, 2013 Report Posted May 7, 2013 Could not load facade! Resources\default scenery\1000 autogen\US\urban_high\objects\FacScrp1.fac Re-Run the X-Plane updater and see what happens. Quote
X-Wave Posted May 8, 2013 Author Report Posted May 8, 2013 Guess that I will have to wait a week as the updater does not support proxy authentication? Quote
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