Colin S Posted April 11, 2013 Report Posted April 11, 2013 I recently read on the developer blog that we could create airport building layouts to submit to be included in X-Plane by default. Anyone know how exactly we are supposed to do this? I could work wonders. Anyways, let me know, I have quite a few in the works. Quote
greggerm Posted April 11, 2013 Report Posted April 11, 2013 You don't. Yet.t's not quite ready for primetime. We all need the next version of WED, which will have the facilities needed to create the export package for inclusion in the main database. We also need for Laminar Research and Robin Peel to finalize their process for accepting these submissions, which may still be in process as well. They included Atlanta in the 10.21 beta as a bit of a test. As far as creating airports are concerned, just make sure your airports contain NO 3rd party library objects (like OpenSceneryX items), and they're good to go. All objects and facades must be native to X-Plane only to be included. -Greg 1 Quote
Colin S Posted April 11, 2013 Author Report Posted April 11, 2013 Awesome! Thanks - I saw KATL and it was pretty neat to see something that wasn't "custom scenery" per se. Quote
Ntr09 Posted April 11, 2013 Report Posted April 11, 2013 I am going to have so much fun with this. Imagine the X-Plane world a year from now! I should start revising some to have default objects only. -NR Quote
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