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Posted

Use WED!

 

You'll essentially be creating a custom version of the airport, but all you need to do is drop in some exclusion boxes where the trees are (*and make sure you set the box to actually exclude forests!), and voila - no more trees.

 

There is a disconnect between the airport data found in X-Plane 10 and the ground footprint the airports take up. Airport data essentially only contains the runways and taxiways, but the ground footprint is "baked" into the underlying scenery created by Laminar Research back in mid-2011 and does not take into account any airport updates since then.  If someone updates an airport with realistic features and submits it to Laminar Research for inclusion in the master database, AND that update has features which extend outside the original boundaries of the default airport, trees will encroach on the runways, taxiways, and aprons.

 

If and when Laminar re-cuts the base scenery, it will take into account these new airports and should adjust the base footprint accordingly... but until then, the only way to clear the trees is to use an exclusion.

 

-Greg

Posted

You can also use Overlay Editor to do your exclusion boxes and place objects only where you want them.

 

Also, any time you find an airport in X-Plane with incorrect data, like the wrong ICAO code or incorrect runway headings or numbering, you should send the correct information to Robin Peel so it can be included in the next data update.

 

Here's his e-mail:  robin@xsquawkbox.net

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