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1. You shouldn't cut holes in a POL - I cant think of any applicaiton where youd need to - without resorting to using other 'tricks' to achieve the same effect (i.e. Pol on POL, or using a layer-group).

 

You *CAN* add additional verticies in a POL -  but you must be VERY VERY aware of the OpenGL S/T Parameters you need to fix in order to have the Gfx card project it properly.

 

Texture squished in 1 area?

 

2. Check the "S" and "T" Parameters on your verticies on your POL.

 

Bottom Left= 0,0, Top Right =1,1

 

Do this by selecting one corner at a time.. and look at the element inspector on the right hand side.

 

- CK.

Edited by chris k

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