Peter T. Posted December 3, 2012 Report Posted December 3, 2012 In Wed when i cut holes in .pols how come the texture is messed up? as in stretched and squeezed at certain locations.... Quote
ryancz Posted December 3, 2012 Report Posted December 3, 2012 WED draws them weird. I don't know why. Draw them first in OE, then import the dsf, and tweak the vertices. Quote
chris k Posted December 3, 2012 Report Posted December 3, 2012 (edited) 1. You shouldn't cut holes in a POL - I cant think of any applicaiton where youd need to - without resorting to using other 'tricks' to achieve the same effect (i.e. Pol on POL, or using a layer-group). You *CAN* add additional verticies in a POL - but you must be VERY VERY aware of the OpenGL S/T Parameters you need to fix in order to have the Gfx card project it properly. Texture squished in 1 area? 2. Check the "S" and "T" Parameters on your verticies on your POL. Bottom Left= 0,0, Top Right =1,1 Do this by selecting one corner at a time.. and look at the element inspector on the right hand side. - CK. Edited December 3, 2012 by chris k Quote
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