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Blender Isn't Exporting Texture


brent123

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Hi guys!

Since I can't post to the org forum for two more days, I'll be asking here.

As you might know, I'm making Cassutt Racer with 3D cockpit for X-Plane.

This is my first big project and the first project that I'm making a 3D model for it.

So I tried exporting the body object with the texture that member Hampster made it for me.

First, I clicked the "Scene" tab on the right side menu tab. I went down to "XPlane" tab, added the layer, selected the "Default" texture, checked "Export" and "Optimize" and exported. I added the object to X-Plane model, opened in Plane-Maker and there was no texture.

Is there something I did wrong or is the texture file size wrong (1200x1200px)?

Thanks in Advance!

P.S.: It's really close to being published!

Mat

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Also are you going to post it here because it would be awesome to have it on the org and this website. It would be one of the first really good planes.

I will! Thanks :)

Try 1024x1024 for the texture.

I will try! Thanks! The texture was meant to be 2048x2048 but something went wrong so now it's 1200x1200...

One more question about exporting UV maps: how can you export an UV map sized 2048x2048? I did it already once but now I can't find that tab where you change the resolution...

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It works! Sized to 1024x1024, works fine! Some tweaks will still be needed for the texture but otherwise, It looks awesome!

Here's a pic to prove it! :)

post-8336-0-85672900-1345994888_thumb.pn

The picture is "Gimp-ed" a bit, I just removed and fixed the flaws on the picture to show you how it should look like. The paint is a bit washed out though. Will have to be fixed. And FYI, the paint was made without having an object reference. I'm a bit worried about the canopy alpha channel (the transparent part, wind shield). It has some circles inside (don't know why) that make a weird effect on other surfaces, including that when the transparent part comes above the wing, it erases it and it's see-through. I hope that this can be fixed. I actually fixed this with earlier model by making those polygons one-sided normals, duplicated the object and turned the normals inside. It was gone. So I'll do same with this one. But the wing still disappeared.

Thanks Hampster for this wonderful paint!

Any constructive criticism appreciated! (on the plane, not the paint, paint needs some more work)

Mat

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